* Use savedata FS commands from LibHac
* Add EnsureSaveData. Use ApplicationControlProperty struct
* Add a function to migrate to the new directory layout
* LibHac update
* Change backup structure
* Don't create UI files in the save path
* Update RyuFs paths
* Add GetProgramIndexForAccessLog
Ryujinx only runs one program at a time, so always return values reflecting that
* Load control NCA when loading from an NSP
* Skip over UI stats when exiting
* Set TitleName and TitleId in more cases. Fix TitleID naming style
* Completely comment out GUI play stats code
* rebase
* Update LibHac
* Update LibHac
* Revert UI changes
* Do migration automatically at startup
* Rename RyuFs directory to Ryujinx
* Update RyuFs text
* Store savedata paths in the GUI
* Make "Open Save Directory" work
* Use a dummy NACP in EnsureSaveData if one is not loaded
* Remove manual migration button
* Respond to feedback
* Don't read the installer config to get a version string
* Delete nuget.config
* Exclude 'sdcard' and 'bis' during migration
Co-authored-by: Thog <thog@protonmail.com>
* Make HLE disposable safely
This fix the oldest issue with the HLE code: the kernel side
disposability.
Changelog:
- Implement KProcess::UnpauseAndTerminateAllThreadsExcept, KThread::Terminate, KThread::TerminateCurrentProcess, KThread::PrepareForTermiation and the svc post handler accurately.
- Implement svcTerminateProcess and svcExitProcess. (both untested)
- Fix KHandleTable::Destroy not decrementing refcount of all objects stored in the table.
- Spawn a custom KProcess with the maximum priority to terminate every guest KProcess. (terminating kernel emulation safely)
- General system stability improvements to enhance the user's experience.
* Fix a typo in a comment in KProcess.cs
* Address gdk's comments
This add some code to handle usage of poll without any fds.
This is required by Dark Souls Remastered main loop logic as it's
calling it without any fds during initialization.
===
General system stability improvements to enhance the user's experience.
The configuration system was quite fragile and too dependent on everything, this fix#812 .
The changes:
The file configuration is now entirely independent from the internal configuration state.
The file configuration is versioned (current version is 1).
Every configuration elements are now reactive properties that the emulator can register on to handle initialization and configuration changes.
The configuration system is now in Ryujinx.Common to be accessible on every projects.
Discord integration is now independent from the UI and can be reloaded.
The primary controller is now configurable at runtime (NOTE: the UI currently doesn't have any options to configure real controller).
The logger is entirely reloadable.
You can now hotplug your controller when the emulator is running.
The logger now takes name for every LogTarget to make them removable at runtime.
The logger now always add the default "console" target to avoid loosing early init logs.
The configuration system now generates a default file configuration if it's missing or too new.
General system stability improvements to enhance the user's experience
* Fix ILogger type and size decoding
The type and size are custom encoded integer not byte.
This fix issues on games that send messages longer than 127 characters.
* Address gdk's comments
Due to a guessed parsing implementation of the report, sometime it throw an error, since the data isn't really useful, it's better to silent possible exceptions with a message.
* controller image changes depending on the selected controller type
the new controller image assets are temporary until i get new ones
* Game list scans subdirs for games
* Key file existence check
* Only shows Program NCAs in Application list
* Change shown GUI columns without restarting
* Sort by column if you click on the column header
Columns are sorted as text so there are inaccuracies on some columns
* Fix sort on Time Played, Last Played and File Size columns
* Add ability to designate favourite games #1
TODO:
- Make fav games persistent
- Fix invisible check marks due to theme
* Add ability to designate favourite games #2
Also removed default theme
* Added a Windows specific build condition and a Linux bug fix
* bugfix
* Load metadata from JSONs
* Temp bug fix for MacOS
* lil clean up
* requested changes
* Misc fixes
* edited schema and config
* Show the TitleID of games on the title bar
* gui column config option have names
* Async loading of game list
* bugfix and cleanup
* thog's requested changes
* requested changes and cleanup
still need to fix the gtk seizure
* Fix issue where an ExeFS as a NSP didn't show up in the application list
* Minor fixes
* catch glib unhandled exceptions
* Make sure to do UI manipulation in the main thread
* Print path of invalid files
* Ac_k's requested changes
* Return of the dark theme
* move AboutInfo struct to another file
* sort usings
* changes
- gdkchan's requested changes that have been marked resolved
- made some structs internal as they aren't used outside of the GUI
- renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure
- fixed bug where controller type dropdown box is stretched
* prepo: Implement calls of IPrepoService
- Implement `SaveReportOld`, `SaveReportWithUserOld`, `SaveReport`, `SaveReportWithUser` not accurate by RE (except for result codes). It's here to do something with the data since we will never use the `Play Report` sent by the game. So it's better than just a stub.
- Fix a typo in `ldn` result code.
Close#807
* Add a processing method
* Address some comments
* remove unneeded using
* Resolve requested changes
* Typo
* Update IPrepoService.cs
This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing.
* ldn: Implement calls of UserLocalCommunicationService
- Implement `IUserServiceCreator: CreateUserLocalCommunicationService` according to RE.
- Implement `IUserLocalCommunicationService` calls:
- Every calls in this interface are layered to `NetworkInterface`.
- `GetState` according to RE.
- `InitializeOld`, `Initialize` and `Finalize` stubbed with the appropriate result code and some TODO according to RE.
- `AttachStateChangeEvent` according to RE.
* Fix var name and TODO comments
* Fix review
* am: Initial swkbd implementation
Currently only implements the full screen keyboard, inline keyboard will come later.
* Remove unnecessary logging
* Miscellaneous tidy up
* am: Always pop incoming interactive session data
* am: Add a reminder to implement the full config struct
* am: Check for a max length of zero
We should only limit/truncate text when the max length is set to a non-zero value.
* Add documentation
* am: Return IStorage not available when queue is empty
We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.
* Fix typo
* Code style changes
* Implement IApplicationFunctions & IQueryService commands
- Fix some nits in `IApplicationFunctions`
- Implement `QueryApplicationPlayStatistics` and `QueryApplicationPlayStatisticsByUid` checked by RE.
- Implement `QueryApplicationPlayStatisticsForSystem` and `QueryApplicationPlayStatisticsByUserAccountIdForSystem` checked by RE.
- Implement `QueryPlayStatisticsManager` to get/set played games statistics. We currently don't store any statistics because it's handled by qlaunch (or maybe am service?) on Switch.
We can add support later if games use returned statistics for something.
* Fix reviews
* hle: Improve IRoInterface logic
This commit contains a little rewrite of IRoInterface to fix some issues
that we were facing on some recent games (AC3 Remastered & Final Fantasy
VIII Remastered)
Related issues:
- https://github.com/Ryujinx/Ryujinx-Games-List/issues/196
* Address comments
* Add detail of ZbcSetTableArguments
This is a missing part of the #800 PR that cause an assert to be
triggered in debug mode.
Also, remove Fence in SurfaceFlinger as it's a duplicate of NvFence.
* Fix critical issue in size checking of ioctl
oops
* Start rewriting nvservices internals
TODO:
- nvgpu device interface
- nvhost generic device interface
* Some clean up and fixes
- Make sure to remove the fd of a closed channel.
- NvFileDevice now doesn't implement Disposable as it was never used.
- Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments
to follow calling convention.
- Make sure to check every ioctls magic.
* Finalize migration for ioctl standard variant
TODO: ioctl2 migration
* Implement SubmitGpfifoEx and fix nvdec
* Implement Ioctl3
* Implement some ioctl3 required by recent games
* Remove unused code and outdated comments
* Return valid event handles with QueryEvent
Also add an exception for unimplemented event ids.
This commit doesn't implement accurately the events, this only define
different events for different event ids.
* Rename all occurance of FileDevice to DeviceFile
* Restub SetClientPid to not cause regressions
* Address comments
* Remove GlobalStateTable
* Address comments
* Align variables in ioctl3
* Some missing alignments
* GetVaRegionsArguments realign
* Make Owner public in NvDeviceFile
* Address LDj3SNuD's comments
This is a hack, but it works for now. We should really determine a way to automatically calculate the required buffer size to avoid situations where specific IPC calls "overflow" the maximum size.
Allows passing data into and out of the same registers when calling via the Kernel ABI. This allows implementing specific supervisor calls like "CallSecureMonitor", that expect their args and results in the same registers.
* Fix latest version of hbl/hb-menu
This implement GetSettingsItemValueSize (required by hbl) and
GetInternetConnectionStatus (required by hb-menu).
* Address comments
* Update to LibHac 0.6.0
* Create an IFileSystemProxy object from LibHac
* Rename rc -> result
* Alignment and spacing
* Result formatting
* Spacing
* Sort usings
* Move InvalidSystemResourceException with the other
`InvalidSystemResourceException.cs` was in `Ryujinx.HLE/Resource` who didn't make sense since it's the only file in the folder, and other exceptions class are in `Ryujinx.HLE/Exceptions`.
* Fix empty lines
* Fix TimeZoneBinary dispose issues
THis fix a regression on Pokémon Let's Go Eevee! (and
probably other games) caused by #783.
* Address Moosehunter's comment
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume
- Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE).
- Add Get and Set for Volume into audio backends.
- Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard.
- Split OpenAL backend into 2 files for consistency.
* Address comments
* Fix the volume calculation
* Fix hwopus DecodeInterleaved implementation
Also implement new variants of this api.
This should fix#763
* Sample rate shouldn't be hardcoded
This fix issues while opening Pokémon Let's Go pause menu.
* Apply Ac_K's suggestion about EndianSwap
* Address gdkchan's comment
* Address Ac_k's comment
* Fix 9.0.0 related services bindings
This was wrong because of a mistake on switchbrew.
* Fix wronog cmdid for ISteadyClock::GetTestOffset/SetTestOffset
* Update ClockCore logics to 9.0.0
Also apply 9.0.0 permissions and comment time:u, and time:a (as those
are going to be moved)
* Move every clocks instances + timezone to a global manager
* Start implementing time:m
Also prepare the skeleton of the shared memory
* Implement SystemClockContextUpdateCallback and co
* Update StaticService to 9.0.0
* Update ISystemClock to 9.0.0
* Rename IStaticService and add glue's IStaticService
* Implement psc's ITimeZoneService
* Integrate psc layer into glue for TimeZoneService
* Rename TimeZoneManagerForPsc => TimeZoneManager
* Use correct TimeZoneService interface for both StaticService implementations
* Accurately implement time shared memory operations
* Fix two critical flaws in TimeZone logic
The first one was the month range being different fron Nintendo one
(0-11 instead of 1-12)
The other flaw was a bad incrementation order during days & months
computation.
* Follow Nintendo's abort logic for TimeManager
* Avoid crashing when timezone sysarchive isn't present
* Update Readme
* Address comments
* Correctly align fields in ISystemClock
* Fix code style and some typos
* Improve timezone system archive warning/error messages
* Rearrange using definitions in Horizon.cs
* Address comments
* Fix AudioRenderer implementation
According to RE:
- `GetAudioRendererWorkBufferSize` is updated and improved to support `REV7`
- `RequestUpdateAudioRenderer` is updated to `REV7` too
Should improve results on recent game and close#718 and #707
* Fix NodeStates.GetWorkBufferSize
* Use BitUtils instead of IntUtils
* Nits
* Refactoring HOS folder structure
Refactoring HOS folder structure:
- Added some subfolders when needed (Following structure decided in private).
- Added some `Types` folders when needed.
- Little cleanup here and there.
- Add services placeholders for every HOS services (close#766 and #753).
* Remove Types namespaces
* bcat:u: Implement EnumerateDeliveryCacheDirectory
Basic implementation `EnumerateDeliveryCacheDirectory` call to `IDeliveryCacheStorageService` according to RE. (close#622)
I've added some comments in the whole service for when we'll implement a real bcat implementation.
For now, all games who use it isn't playable because of GPU.
* Use Array instead of List
* Add ApplicationLaunchPropertyHelper
* Fix helper
* Fix helper 2
* Fix ApplicationLaunchProperty Default
* Fix ApplicationLaunchProperty 2
* Fix folder