Ryujinx/Ryujinx.Graphics/Gal
ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427)
* Simplify render target bindings

* Implement multiple viewports

* Pack glViewportIndexed calls into a single glViewportArray

* Use ARB_viewport_array when available

* Cache framebuffer attachments

* Use get accessors in OGLExtension

* Address feedback
2018-09-26 00:55:30 +02:00
..
OpenGL Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
Shader Fixup SSY (#424) 2018-09-19 17:11:05 -03:00
EmbeddedResource.cs
GalBlendEquation.cs
GalBlendFactor.cs Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 2018-07-03 20:06:13 -03:00
GalClearBufferFlags.cs
GalColorF.cs
GalComparisonOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalCullFace.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalFrontFace.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalImage.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalImageFormat.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
GalIndexFormat.cs
GalMemoryLayout.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalPipelineState.cs Implement DepthWriteMask and add R16G16 (#425) 2018-09-19 22:02:11 -03:00
GalPrimitiveType.cs
GalShaderType.cs
GalStencilOp.cs Implement some GPU features (#209) 2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalTextureFilter.cs
GalTextureFormat.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
GalTextureMipFilter.cs
GalTextureSampler.cs
GalTextureSource.cs
GalTextureType.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
GalTextureWrap.cs
GalVertexAttrib.cs
GalVertexAttribSize.cs
GalVertexAttribType.cs
GalZetaFormat.cs Rendertarget attachments, texture and image changes (#358) 2018-08-19 22:25:26 -03:00
IGalConstBuffer.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalMemory.cs
IGalPipeline.cs Low level graphics API prerequisites (#319) 2018-08-10 01:09:40 -03:00
IGalRasterizer.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
IGalRenderer.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
IGalRenderTarget.cs Fix multiple rendertargets (#427) 2018-09-26 00:55:30 +02:00
IGalShader.cs Avoid querying and setting texture bindings in hot code (#376) 2018-08-23 01:54:32 -03:00
IGalTexture.cs Allow "reinterpretation" of framebuffer/zeta formats (#418) 2018-09-18 01:30:35 -03:00
ShaderDeclInfo.cs Add partial support to the TEX.B shader instruction (#342) 2018-08-13 18:22:09 -03:00
ShaderDumper.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
ShaderException.cs