Ryujinx/Ryujinx.Graphics/Gal/IGalRasterizer.cs
gdkchan d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes

* Implement writeback to guest memory, some refactoring

* More refactoring, implement reinterpretation the old way again

* Clean up

* Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes

* nit: Formatting

* Address PR feedback
2018-09-18 01:30:35 -03:00

31 lines
834 B
C#

using System;
namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
{
void LockCaches();
void UnlockCaches();
void ClearBuffers(
GalClearBufferFlags Flags,
int Attachment,
float Red, float Green, float Blue, float Alpha,
float Depth,
int Stencil);
bool IsVboCached(long Key, long DataSize);
bool IsIboCached(long Key, long DataSize);
void CreateVbo(long Key, int DataSize, IntPtr HostAddress);
void CreateIbo(long Key, int DataSize, IntPtr HostAddress);
void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int Count, GalPrimitiveType PrimType);
void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
}
}