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AddressMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendDescriptor.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
BlendFactor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BlendOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
BufferHandle.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
BufferRange.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
Capabilities.cs
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Omit image format if possible, and fix BA bit (#1280)
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2020-05-27 11:00:21 +02:00 |
ColorF.cs
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Implement Constant Color blends (#1119)
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2020-04-25 23:00:43 +10:00 |
CompareMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
CompareOp.cs
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Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
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2020-01-09 02:13:00 +01:00 |
CounterType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
DepthMode.cs
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Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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2020-01-09 02:13:00 +01:00 |
DepthStencilMode.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthStencilState.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
DepthTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Extents2D.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Face.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Format.cs
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Fix BC6 Signed/Unsigned float texture formats
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2020-01-09 02:13:00 +01:00 |
FrontFace.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ICounterEvent.cs
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Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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2020-05-04 12:24:59 +10:00 |
ImageCrop.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IndexType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IPipeline.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
IProgram.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IRenderer.cs
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Spanify Graphics Abstraction Layer (#1226)
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2020-05-23 11:46:09 +02:00 |
ISampler.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
IShader.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ITexture.cs
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Implement texture buffers (#1152)
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2020-04-25 23:02:18 +10:00 |
IWindow.cs
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Improved and simplified window texture presentation
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2020-01-09 02:13:00 +01:00 |
MagFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
MinFilter.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
PolygonModeMask.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
PrimitiveTopology.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
RectangleF.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.GAL.csproj
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Upgrade projects to C#8 (#1193)
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2020-05-04 12:14:48 +10:00 |
SamplerCreateInfo.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
StencilOp.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
StencilTestDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
SwizzleComponent.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Target.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
TextureCreateInfo.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
TextureReleaseCallback.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
VertexAttribDescriptor.cs
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Support constant attributes (with a value of zero) (#1066)
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2020-03-30 13:11:24 +11:00 |
VertexBufferDescriptor.cs
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Some code cleanup
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2020-01-09 02:13:00 +01:00 |
Viewport.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
ViewportSwizzle.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |