mirror of
https://github.com/Ryujinx/Ryujinx.git
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b46b63e06a
* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
102 lines
3.1 KiB
C#
102 lines
3.1 KiB
C#
using Ryujinx.Graphics.Shader;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.GAL
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{
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public class SupportBufferUpdater : IDisposable
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{
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public SupportBuffer Data;
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public BufferHandle Handle;
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private IRenderer _renderer;
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private int _startOffset = -1;
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private int _endOffset = -1;
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public SupportBufferUpdater(IRenderer renderer)
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{
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_renderer = renderer;
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Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize);
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renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0);
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}
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private void MarkDirty(int startOffset, int byteSize)
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{
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int endOffset = startOffset + byteSize;
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if (_startOffset == -1)
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{
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_startOffset = startOffset;
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_endOffset = endOffset;
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}
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else
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{
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if (startOffset < _startOffset)
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{
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_startOffset = startOffset;
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}
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if (endOffset > _endOffset)
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{
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_endOffset = endOffset;
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}
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}
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}
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public void UpdateFragmentRenderScaleCount(int count)
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{
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if (Data.FragmentRenderScaleCount.X != count)
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{
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Data.FragmentRenderScaleCount.X = count;
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MarkDirty(SupportBuffer.FragmentRenderScaleCountOffset, sizeof(int));
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}
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}
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private void UpdateGenericField<T>(int baseOffset, ReadOnlySpan<T> data, Span<T> target, int offset, int count) where T : unmanaged
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{
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data.Slice(0, count).CopyTo(target.Slice(offset));
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int elemSize = Unsafe.SizeOf<T>();
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MarkDirty(baseOffset + offset * elemSize, count * elemSize);
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}
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public void UpdateRenderScale(ReadOnlySpan<Vector4<float>> data, int offset, int count)
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{
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UpdateGenericField(SupportBuffer.GraphicsRenderScaleOffset, data, Data.RenderScale.ToSpan(), offset, count);
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}
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public void UpdateFragmentIsBgra(ReadOnlySpan<Vector4<int>> data, int offset, int count)
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{
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UpdateGenericField(SupportBuffer.FragmentIsBgraOffset, data, Data.FragmentIsBgra.ToSpan(), offset, count);
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}
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public void UpdateViewportInverse(Vector4<float> data)
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{
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Data.ViewportInverse = data;
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MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
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}
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public void Commit()
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{
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if (_startOffset != -1)
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{
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ReadOnlySpan<byte> data = MemoryMarshal.Cast<SupportBuffer, byte>(MemoryMarshal.CreateSpan(ref Data, 1));
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_renderer.SetBufferData(Handle, _startOffset, data.Slice(_startOffset, _endOffset - _startOffset));
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_startOffset = -1;
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_endOffset = -1;
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}
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}
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public void Dispose()
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{
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_renderer.DeleteBuffer(Handle);
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}
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}
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}
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