.. |
AutoDeleteCache.cs
|
Force copy when auto-deleting a texture with dependencies (#2687)
|
2021-09-29 02:11:05 +02:00 |
FormatInfo.cs
|
Allow swizzles to match with "undefined" components (#1538)
|
2020-09-11 09:48:48 +10:00 |
FormatTable.cs
|
Add support for the R4G4 texture format (#2956)
|
2021-12-30 17:10:54 +01:00 |
ITextureDescriptor.cs
|
shader cache: Fix invalid virtual address clean up (#1717)
|
2020-11-17 22:20:17 +01:00 |
Pool.cs
|
Replace CacheResourceWrite with more general "precise" write (#2684)
|
2021-09-29 02:27:03 +02:00 |
ReductionFilter.cs
|
Address PR feedback
|
2020-01-09 02:13:00 +01:00 |
Sampler.cs
|
Move texture anisotropy check to SetInfo (#2843)
|
2021-12-08 18:09:36 -03:00 |
SamplerDescriptor.cs
|
Use a descriptor cache for faster pool invalidation. (#1977)
|
2021-01-29 14:19:06 +11:00 |
SamplerMinFilter.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
SamplerMipFilter.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
SamplerPool.cs
|
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
|
2021-11-13 16:04:21 -03:00 |
Texture.cs
|
Add support for the R4G4 texture format (#2956)
|
2021-12-30 17:10:54 +01:00 |
TextureBindingInfo.cs
|
Simplify logic for bindless texture handling (#1667)
|
2020-11-09 19:35:04 -03:00 |
TextureBindingsManager.cs
|
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
|
2021-12-19 11:50:44 -03:00 |
TextureCache.cs
|
Replace CacheResourceWrite with more general "precise" write (#2684)
|
2021-09-29 02:27:03 +02:00 |
TextureCompatibility.cs
|
Add support for the R4G4 texture format (#2956)
|
2021-12-30 17:10:54 +01:00 |
TextureComponent.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
TextureDependency.cs
|
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
|
2021-03-02 19:30:54 -03:00 |
TextureDescriptor.cs
|
Improve Buffer Textures and flush Image Stores (#2088)
|
2021-03-08 18:43:39 -03:00 |
TextureDescriptorType.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
TextureGroup.cs
|
Force copy when auto-deleting a texture with dependencies (#2687)
|
2021-09-29 02:11:05 +02:00 |
TextureGroupHandle.cs
|
Force copy when auto-deleting a texture with dependencies (#2687)
|
2021-09-29 02:11:05 +02:00 |
TextureInfo.cs
|
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
|
2021-03-02 19:30:54 -03:00 |
TextureManager.cs
|
Implement DrawTexture functionality (#2747)
|
2021-11-10 15:37:49 -03:00 |
TextureMatchQuality.cs
|
Prefer truly perfect texture matches over fomat aliased ones (#1754)
|
2020-11-27 19:46:23 +01:00 |
TextureMsaaMode.cs
|
Add XML documentation to Ryujinx.Graphics.Gpu.Image
|
2020-01-09 02:13:00 +01:00 |
TexturePool.cs
|
Replace CacheResourceWrite with more general "precise" write (#2684)
|
2021-09-29 02:27:03 +02:00 |
TexturePoolCache.cs
|
Initial support for separate GPU address spaces (#2394)
|
2021-06-29 19:32:02 +02:00 |
TextureScaleMode.cs
|
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
|
2021-08-11 22:44:51 +02:00 |
TextureSearchFlags.cs
|
Fix depth stencil formats copy by matching equivalent color formats (#1198)
|
2020-07-13 21:41:30 +10:00 |
TextureTarget.cs
|
Fix TXQ for 3D textures. (#2613)
|
2021-09-02 00:17:43 -03:00 |
TextureViewCompatibility.cs
|
Texture/Buffer Memory Management Improvements (#1408)
|
2020-09-10 16:44:04 -03:00 |