.. |
Image
|
Texture/Buffer Memory Management Improvements (#1408)
|
2020-09-10 16:44:04 -03:00 |
Queries
|
Improved Logger (#1292)
|
2020-08-04 01:32:53 +02:00 |
BackgroundContextWorker.cs
|
Memory Read/Write Tracking using Region Handles (#1272)
|
2020-10-16 17:18:35 -03:00 |
Buffer.cs
|
Spanify Graphics Abstraction Layer (#1226)
|
2020-05-23 11:46:09 +02:00 |
Constants.cs
|
Spanify Graphics Abstraction Layer (#1226)
|
2020-05-23 11:46:09 +02:00 |
Debugger.cs
|
Rename DebugLevel Performance to Slowdowns (#1450)
|
2020-08-07 15:30:06 +02:00 |
EnumConversion.cs
|
Fix incorrect GPU GL blend func values (#1612)
|
2020-10-13 14:45:41 +11:00 |
FormatInfo.cs
|
Add basic error logging to the GPU
|
2020-01-09 02:13:00 +01:00 |
FormatTable.cs
|
Fix image binding format (#1625)
|
2020-10-20 19:03:20 -03:00 |
Framebuffer.cs
|
Fix error when dual source blend is used (#1610)
|
2020-10-12 21:50:41 -03:00 |
Handle.cs
|
Spanify Graphics Abstraction Layer (#1226)
|
2020-05-23 11:46:09 +02:00 |
HwCapabilities.cs
|
Use polygon offset clamp if supported (#1429)
|
2020-07-26 18:11:28 -03:00 |
Pipeline.cs
|
Fix image binding format (#1625)
|
2020-10-20 19:03:20 -03:00 |
Program.cs
|
Improved Logger (#1292)
|
2020-08-04 01:32:53 +02:00 |
Renderer.cs
|
Memory Read/Write Tracking using Region Handles (#1272)
|
2020-10-16 17:18:35 -03:00 |
ResourcePool.cs
|
Texture/Buffer Memory Management Improvements (#1408)
|
2020-09-10 16:44:04 -03:00 |
Ryujinx.Graphics.OpenGL.csproj
|
Memory Read/Write Tracking using Region Handles (#1272)
|
2020-10-16 17:18:35 -03:00 |
Shader.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
VertexArray.cs
|
Spanify Graphics Abstraction Layer (#1226)
|
2020-05-23 11:46:09 +02:00 |
VertexBuffer.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Window.cs
|
Memory Read/Write Tracking using Region Handles (#1272)
|
2020-10-16 17:18:35 -03:00 |