Ryujinx/Ryujinx.Graphics.Gpu/Image
riperiperi e3d0ccf8d5
Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly

Expected targets:

- Deltarune 1+2
- Crash Team Racing
- Those new pokemon games idk

* Allow scaling of MSAA textures, propagate scale on copy.

* Fix Rebase

Oops

* Automatic disable

* A bit more aggressive

* Without the debug log

* Actually decrement the score when writing.
2023-01-22 02:03:30 +00:00
..
AutoDeleteCache.cs Add short duration texture cache (#3754) 2023-01-17 04:39:46 +01:00
FormatInfo.cs
FormatTable.cs
ITextureDescriptor.cs
Pool.cs Add short duration texture cache (#3754) 2023-01-17 04:39:46 +01:00
PoolCache.cs
ReductionFilter.cs
Sampler.cs
SamplerDescriptor.cs
SamplerMinFilter.cs
SamplerMipFilter.cs
SamplerPool.cs
SamplerPoolCache.cs
Texture.cs Allow setting texture data from 1x to fix some textures resetting randomly (#2860) 2023-01-22 02:03:30 +00:00
TextureBindingInfo.cs
TextureBindingsManager.cs
TextureCache.cs Allow setting texture data from 1x to fix some textures resetting randomly (#2860) 2023-01-22 02:03:30 +00:00
TextureCompatibility.cs
TextureComponent.cs
TextureDependency.cs
TextureDescriptor.cs Add short duration texture cache (#3754) 2023-01-17 04:39:46 +01:00
TextureDescriptorType.cs
TextureGroup.cs Implement support for page sizes > 4KB (#4252) 2023-01-17 05:13:24 +01:00
TextureGroupHandle.cs Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 2023-01-14 11:23:57 -03:00
TextureInfo.cs
TextureManager.cs
TextureMatchQuality.cs
TextureMsaaMode.cs
TexturePool.cs Add short duration texture cache (#3754) 2023-01-17 04:39:46 +01:00
TexturePoolCache.cs
TextureScaleMode.cs
TextureSearchFlags.cs
TextureTarget.cs
TextureViewCompatibility.cs