Engine
|
Use correct shared memory size (in words, not bytes)
|
2020-01-09 02:13:00 +01:00 |
Image
|
Support 3D ASTC textures (using 2D blocks)
|
2020-01-09 02:13:00 +01:00 |
Shader
|
Use correct shared memory size (in words, not bytes)
|
2020-01-09 02:13:00 +01:00 |
ClassId.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Constants.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Debugging.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
DmaPusher.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
GraphicsConfig.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
MacroInterpreter.cs
|
Separate sub-channel state
|
2020-01-09 02:13:00 +01:00 |
MethodParams.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
NvGpuFifoMeth.cs
|
Initial work
|
2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Gpu.csproj
|
Initial work
|
2020-01-09 02:13:00 +01:00 |