Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
Engine Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
Image Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
Memory Texture/Buffer Memory Management Improvements (#1408) 2020-09-10 16:44:04 -03:00
Shader Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
State Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
GpuContext.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
GraphicsConfig.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj New GPFifo and fast guest constant buffer updates (#1400) 2020-07-23 23:53:25 -03:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00