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GPFifo
Only report that GPU commands are available when the queue is not empty. ( #1656 )
2020-11-06 23:04:26 -03:00
MME
Fix MacroJit SubtractWithBorrow Alu Reg Operation. ( #1473 )
2020-08-13 12:08:48 -03:00
Compute.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
ConditionalRenderEnabled.cs
Implement small indexed draws and other fixes to make guest Vulkan work ( #1558 )
2020-09-24 09:48:34 +10:00
IbStreamer.cs
Implement small indexed draws and other fixes to make guest Vulkan work ( #1558 )
2020-09-24 09:48:34 +10:00
Inline2Memory.cs
Memory Read/Write Tracking using Region Handles ( #1272 )
2020-10-16 17:18:35 -03:00
MethodClear.cs
Synchronize Rasterizer State before Clear ( #1680 )
2020-11-07 16:21:10 -03:00
MethodConditionalRendering.cs
Implement small indexed draws and other fixes to make guest Vulkan work ( #1558 )
2020-09-24 09:48:34 +10:00
MethodCopyBuffer.cs
Correct BPP of buffer to texture copies ( #1670 )
2020-11-06 18:37:05 +01:00
MethodCopyTexture.cs
Size hints for copy regions and viewport dimensions to avoid data loss ( #1686 )
2020-11-09 21:41:13 -03:00
MethodDraw.cs
Implement small indexed draws and other fixes to make guest Vulkan work ( #1558 )
2020-09-24 09:48:34 +10:00
MethodFirmware.cs
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
MethodReport.cs
Remove GPU MemoryAccessor ( #1423 )
2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Size hints for copy regions and viewport dimensions to avoid data loss ( #1686 )
2020-11-09 21:41:13 -03:00
MethodUniformBufferBind.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs
Remove GPU MemoryAccessor ( #1423 )
2020-07-25 16:39:45 +10:00
ShaderTexture.cs
Fix image binding format ( #1625 )
2020-10-20 19:03:20 -03:00