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Engine
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Implement Depth Clamping (#1120)
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2020-04-17 11:16:49 +10:00 |
Image
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
Memory
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Compare shader code using a span instead of individual reads. (#917)
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2020-02-03 20:11:22 +01:00 |
Shader
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Remove output interpolation qualifier (#1070)
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2020-04-02 12:24:55 +11:00 |
State
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Implement Depth Clamping (#1120)
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2020-04-17 11:16:49 +10:00 |
ClassId.cs
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Add XML documentation to Ryujinx.Graphics.Gpu
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2020-01-09 02:13:00 +01:00 |
Constants.cs
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Simple GPU fixes (#1093)
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2020-04-07 19:19:45 +10:00 |
DmaPusher.cs
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Address PR feedback
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2020-01-09 02:13:00 +01:00 |
GpuContext.cs
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Keep the GUI alive when closing a game (#888)
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2020-01-21 23:23:11 +01:00 |
GraphicsConfig.cs
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Make max anisotropy configurable (#1043)
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2020-03-31 08:38:52 +11:00 |
MacroInterpreter.cs
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Implement MME shadow RAM (#987)
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2020-03-13 12:30:26 +11:00 |
MethodParams.cs
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Add XML documentation to Ryujinx.Graphics.Gpu
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2020-01-09 02:13:00 +01:00 |
NvGpuFifo.cs
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Implement MME shadow RAM (#987)
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2020-03-13 12:30:26 +11:00 |
NvGpuFifoMeth.cs
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Implement MME shadow RAM (#987)
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2020-03-13 12:30:26 +11:00 |
Ryujinx.Graphics.Gpu.csproj
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Use correct shader local memory size instead of a hardcoded size (#914)
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2020-02-02 14:25:52 +11:00 |
ShadowRamControl.cs
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Implement MME shadow RAM (#987)
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2020-03-13 12:30:26 +11:00 |
Window.cs
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Add XML documentation to Ryujinx.Graphics.Gpu
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2020-01-09 02:13:00 +01:00 |