mageven
4960ab85f8
Implement Depth Clamping ( #1120 )
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* Implement Depth Clamping and add misc enums
* Fix formatting
2020-04-17 11:16:49 +10:00
mageven
dfecbbe1f4
Fix oversight in depth range initialization from PR #1093 ( #1112 )
2020-04-16 13:21:58 +10:00
mageven
468d8f841f
Simple GPU fixes ( #1093 )
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* Implement RasterizeEnable
* Match viewport count to hardware
* Simplify ScissorTest tracking around Blits
* Disable RasterizerDiscard around Blits and track its state
* Read RasterizeEnable reg as bool and add doc
2020-04-07 19:19:45 +10:00
gdkchan
5b5239ab5b
Remove output interpolation qualifier ( #1070 )
2020-04-02 12:24:55 +11:00
Xpl0itR
12d49c37d2
Make max anisotropy configurable ( #1043 )
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* Make max anisotropy configurable
* Move opengl command to opengl project
* Add GUI option
2020-03-31 08:38:52 +11:00
gdkchan
9948a7be53
Support constant attributes (with a value of zero) ( #1066 )
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* Support constant attributes (with a value of zero)
* Remove extra line
2020-03-30 13:11:24 +11:00
gdkchan
ab4867505e
Implement GPU scissors ( #1058 )
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* Implement GPU scissors
* Remove unused using
* Add missing changes for Clear
2020-03-29 14:02:58 +11:00
gdkchan
8e64984158
Support partial invalidation on texture access ( #1000 )
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* Support partial invalidation on texture access
* Fix typo
* PR feedback
* Fix modified size clamping
2020-03-20 14:17:11 +11:00
gdkchan
ff2bac9c90
Implement MME shadow RAM ( #987 )
2020-03-13 12:30:26 +11:00
gdkchan
7e4d986a73
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
riperiperi
6db16b4110
Only enumerate cached textures that are modified when flushing. ( #918 )
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* Only enumarate cached textures that are modified when flushing, rather than all of them.
* Remove locking.
* Add missing clear.
* Remove texture from modified list when data is disposed.
In case the game does not call either flush method at any point.
* Add ReferenceEqualityComparer from jD for the HashSet
2020-02-07 08:49:26 +11:00
riperiperi
a0e6647860
Compare shader code using a span instead of individual reads. ( #917 )
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* Compare shader code using a span instead of individual reads.
* Add comment for new parameter.
* Remove unnecessary Math.Min
2020-02-03 20:11:22 +01:00
gdkchan
796e5d14b4
Use correct shader local memory size instead of a hardcoded size ( #914 )
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* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan
f373f870f7
Support configurable point size ( #916 )
2020-02-02 10:19:46 +11:00
gdkchan
532ccf929a
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
Thog
d6b9babe1d
Keep the GUI alive when closing a game ( #888 )
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* Keep the GUI alive when closing a game
Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.
This also make HLE in charge of disposing the audio and gpu backend.
* Address Ac_k's comments
* Make sure to dispose the Discord module and use GTK quit method
Also update Discord Precense when closing a game.
* Make sure to dispose MainWindow
* Address gdk's comments
2020-01-21 23:23:11 +01:00
gdkchan
a5e20a8fd1
Add sampler border color support on the GPU ( #893 )
2020-01-17 09:55:38 +01:00
gdkchan
b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
gdkchan
2bb39ff03e
Replace glFinish with barrier for WaitForIdle ( #878 )
2020-01-13 09:12:40 +11:00
Thog
29e8576b0d
MapBufferEx: take page size into account ( #873 )
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Fix #744
2020-01-12 03:14:27 +01:00
gdkchan
80707f9311
Add runtime identifiers to new projects
2020-01-09 02:13:00 +01:00
gdkchan
29a825b43b
Address PR feedback
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Removes a useless null check
Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
18814d44b2
Address PR feedback
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Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
383452f5cf
Fix some shader disposal issues
2020-01-09 02:13:00 +01:00
gdkchan
a11f6f5235
Fix some spelling mistakes
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Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
92703af555
Address PR feedback
2020-01-09 02:13:00 +01:00
gdkchan
0dbfe3c23e
Re-add NVDEC project (not integrated)
2020-01-09 02:13:00 +01:00
gdkchan
6e092c0558
More code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
9bfb373bdf
Remove more unused code
2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b
GPU resource disposal
2020-01-09 02:13:00 +01:00
gdkchan
f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
2020-01-09 02:13:00 +01:00
gdkchan
4a4e2f7c72
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
gdkchan
d1c0a64e6a
Add XML documentation to Ryujinx.Graphics.Gpu.State
2020-01-09 02:13:00 +01:00
gdkchan
430faeb8ef
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
2020-01-09 02:13:00 +01:00
gdkchan
e58b540c4e
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29
Change GPU errors to debug and reduce log messages
2020-01-09 02:13:00 +01:00
gdkchan
bacb278dc1
Fix typos pointed out by LDj3SNuD
2020-01-09 02:13:00 +01:00
gdkchan
ffaad0eaac
Fix missing S8 format on texture compatibility check
2020-01-09 02:13:00 +01:00
gdkchan
32764f9560
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7
Some code cleanup
2020-01-09 02:13:00 +01:00
gdkchan
af8498d679
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
Alex Barney
d1ab9fb42c
ASTC optimizations ( #845 )
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* ASTC optimizations
* Move code to Ryujinx.Common
* Support 3D textures
* Address feedback
* Remove ASTC logging
* Use stackalloc instead of a Buffer20 struct
* Code style and cleanup
* Respond to feedback
* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
947e14d3be
Reimplement limited bindless textures support
2020-01-09 02:13:00 +01:00
gdkchan
647d0962df
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58
Support non-constant texture offsets on non-NVIDIA gpus
2020-01-09 02:13:00 +01:00
gdkchan
3323a3a042
Use correct shared memory size (in words, not bytes)
2020-01-09 02:13:00 +01:00
gdkchan
ad3bc2531b
Ensure a valid shared memory size is used
2020-01-09 02:13:00 +01:00
gdkchan
66d91cbc6c
Use dispatch params shared memory size when available
2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae
Use maximum shared memory size supported by hardware
2020-01-09 02:13:00 +01:00