Ryujinx/Ryujinx.Graphics.Gpu
Thog 764891e670
nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197)
* nvservice: add a lock to NvHostEvent

* Disable surface flinger release fence and readd infinite timeout

* FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway

* surfaceflinger: remove leftovers from the release fence

* Don't allow infinite timeout on syncpoint while printing all timeout for better debugging
2020-05-02 22:47:06 +02:00
..
Engine Fix depth clamp enable bit, unit scale for polygon offset. (#1178) 2020-04-30 11:47:24 +10:00
Image Fix texture level offset/size calculation when sparse tile width is > 1 (#1142) 2020-04-25 23:40:20 +10:00
Memory Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
Shader Implement texture buffers (#1152) 2020-04-25 23:02:18 +10:00
State Fix depth clamp enable bit, unit scale for polygon offset. (#1178) 2020-04-30 11:47:24 +10:00
Synchronization nvservice: add a lock around NvHostEvent and remove release fence on SFv2 (#1197) 2020-05-02 22:47:06 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
DmaPusher.cs Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 2020-04-21 07:59:59 +10:00
GpuContext.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
GraphicsConfig.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
MacroInterpreter.cs Fix MME shadow RAM implementation (#1051) 2020-04-25 23:56:56 +10:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
NvGpuFifo.cs Fix building of previous commit 2020-04-25 16:17:22 +02:00
Ryujinx.Graphics.Gpu.csproj Update .NET Core to 3.1, and update NuGet Packages (#1121) 2020-04-22 14:13:41 +10:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00