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Compute.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
ComputeQmd.cs
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Use correct shader local memory size instead of a hardcoded size (#914)
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2020-02-02 14:25:52 +11:00 |
Inline2Memory.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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2020-01-09 02:13:00 +01:00 |
MethodClear.cs
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Initial conditional rendering support (#1012)
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2020-04-22 16:00:11 +10:00 |
MethodConditionalRendering.cs
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Initial conditional rendering support (#1012)
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2020-04-22 16:00:11 +10:00 |
MethodCopyBuffer.cs
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Add a GetSpan method to the memory manager and use it on GPU (#877)
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2020-01-13 10:27:50 +11:00 |
MethodCopyTexture.cs
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Only enumerate cached textures that are modified when flushing. (#918)
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2020-02-07 08:49:26 +11:00 |
MethodDraw.cs
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Initial conditional rendering support (#1012)
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2020-04-22 16:00:11 +10:00 |
MethodFifo.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |
MethodFirmware.cs
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Ignore exit flag on branch delay slot (#899)
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2020-01-22 02:11:43 +01:00 |
MethodIncrementSyncpoint.cs
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Implement GPU syncpoints (#980)
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2020-04-19 11:25:57 +10:00 |
MethodReport.cs
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Implement texture buffers (#1152)
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2020-04-25 23:02:18 +10:00 |
MethodResetCounter.cs
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Fix some spelling mistakes
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2020-01-09 02:13:00 +01:00 |
Methods.cs
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Implement user-defined clipping on GL state pipeline (#1118)
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2020-05-04 12:04:49 +10:00 |
MethodUniformBufferBind.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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2020-01-09 02:13:00 +01:00 |
MethodUniformBufferUpdate.cs
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Add XML documentation to Ryujinx.Graphics.Gpu.Engine
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2020-01-09 02:13:00 +01:00 |