Ryujinx/Ryujinx.Graphics.GAL
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
AddressMode.cs
BlendDescriptor.cs
BlendFactor.cs
BlendOp.cs
BufferHandle.cs
BufferRange.cs Spanify Graphics Abstraction Layer (#1226) 2020-05-23 11:46:09 +02:00
Capabilities.cs
ColorF.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
CompareMode.cs
CompareOp.cs Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
CounterType.cs
DepthMode.cs
DepthStencilMode.cs
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs
Face.cs
Format.cs
FrontFace.cs
ICounterEvent.cs
ImageCrop.cs
IndexType.cs
IPipeline.cs Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
IProgram.cs
IRenderer.cs
ISampler.cs
IShader.cs
ITexture.cs
IWindow.cs
LogicalOp.cs
MagFilter.cs
MinFilter.cs
Origin.cs
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj
SamplerCreateInfo.cs
StencilOp.cs
StencilTestDescriptor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs
TextureReleaseCallback.cs
TransformFeedbackDescriptor.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
VertexAttribDescriptor.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs