Ryujinx/Ryujinx.Graphics.Gpu/Engine
Hunter c963b3c804
Added Generic Math to BitUtils (#3929)
* Generic Math Update

Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math

* Updated BitUtil calls

* Removed Whitespace

* Switched decrement

* Fixed changed method calls.

The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me

* Update Ryujinx.Common/Utilities/BitUtils.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-12-26 14:11:05 +00:00
..
Compute GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
Dma
GPFifo
InlineToMemory Added Generic Math to BitUtils (#3929) 2022-12-26 14:11:05 +00:00
MME
Threed
Twod
Types Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
ShaderTexture.cs