..
AutoDeleteCache.cs
Limit texture cache based on total texture size ( #4350 )
2023-02-08 14:19:43 +01:00
FormatInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
FormatTable.cs
Implement a software ETC2 texture decoder ( #4121 )
2022-12-21 20:39:58 -03:00
ITextureDescriptor.cs
shader cache: Fix invalid virtual address clean up ( #1717 )
2020-11-17 22:20:17 +01:00
Pool.cs
Clear CPU side data on GPU buffer clears ( #4125 )
2023-02-16 18:28:49 -03:00
PoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
ReductionFilter.cs
Address PR feedback
2020-01-09 02:13:00 +01:00
Sampler.cs
Optimize Texture Binding and Shader Specialization Checks ( #3399 )
2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs
Use a descriptor cache for faster pool invalidation. ( #1977 )
2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
SamplerPool.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
Texture.cs
Limit texture cache based on total texture size ( #4350 )
2023-02-08 14:19:43 +01:00
TextureBindingInfo.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs
GPU: Force rebind when pool changes ( #4129 )
2022-12-21 17:35:28 -03:00
TextureCache.cs
Validate dimensions before creating texture ( #4430 )
2023-02-16 11:16:31 -03:00
TextureCompatibility.cs
Handle mismatching texture size with copy dependencies ( #4364 )
2023-02-08 08:48:09 +01:00
TextureComponent.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureDependency.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" ( #2001 )
2021-03-02 19:30:54 -03:00
TextureDescriptor.cs
Add short duration texture cache ( #3754 )
2023-01-17 04:39:46 +01:00
TextureDescriptorType.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TextureGroup.cs
Clear CPU side data on GPU buffer clears ( #4125 )
2023-02-16 18:28:49 -03:00
TextureGroupHandle.cs
Fix texture flush from CPU WaitSync regression on OpenGL ( #4289 )
2023-01-14 11:23:57 -03:00
TextureInfo.cs
Handle mismatching texture size with copy dependencies ( #4364 )
2023-02-08 08:48:09 +01:00
TextureManager.cs
Handle mismatching texture size with copy dependencies ( #4364 )
2023-02-08 08:48:09 +01:00
TextureMatchQuality.cs
Prefer truly perfect texture matches over fomat aliased ones ( #1754 )
2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Image
2020-01-09 02:13:00 +01:00
TexturePool.cs
Handle mismatching texture size with copy dependencies ( #4364 )
2023-02-08 08:48:09 +01:00
TexturePoolCache.cs
Add a sampler pool cache and improve texture pool cache ( #3487 )
2022-07-27 21:07:48 -03:00
TextureScaleMode.cs
Use "Undesired" scale mode for certain textures rather than blacklisting ( #2537 )
2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs
Handle mismatching texture size with copy dependencies ( #4364 )
2023-02-08 08:48:09 +01:00
TextureTarget.cs
Fix TXQ for 3D textures. ( #2613 )
2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00