Ryujinx/Ryujinx.Graphics.Gpu/Engine
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
Compute GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
Dma GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
GPFifo GPU: Access non-prefetch command buffers directly (#3882) 2022-11-24 01:56:55 +00:00
InlineToMemory Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
MME Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Threed Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Twod Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Types Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00