Ryujinx/Ryujinx.Graphics.Gpu/Image
2023-01-14 11:23:57 -03:00
..
AutoDeleteCache.cs Remove textures from cache on unmap if not mapped and modified (#4211) 2023-01-11 01:53:56 +00:00
FormatInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
FormatTable.cs Implement a software ETC2 texture decoder (#4121) 2022-12-21 20:39:58 -03:00
ITextureDescriptor.cs shader cache: Fix invalid virtual address clean up (#1717) 2020-11-17 22:20:17 +01:00
Pool.cs Ensure texture ID is valid before getting texture descriptor (#3406) 2022-06-24 02:41:57 +02:00
PoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
ReductionFilter.cs Address PR feedback 2020-01-09 02:13:00 +01:00
Sampler.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
SamplerDescriptor.cs Use a descriptor cache for faster pool invalidation. (#1977) 2021-01-29 14:19:06 +11:00
SamplerMinFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerMipFilter.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
SamplerPool.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
SamplerPoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
Texture.cs Remove textures from cache on unmap if not mapped and modified (#4211) 2023-01-11 01:53:56 +00:00
TextureBindingInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureBindingsManager.cs GPU: Force rebind when pool changes (#4129) 2022-12-21 17:35:28 -03:00
TextureCache.cs Remove textures from cache on unmap if not mapped and modified (#4211) 2023-01-11 01:53:56 +00:00
TextureCompatibility.cs GPU: Add fallback when 16-bit formats are not supported (#4108) 2022-12-26 15:50:27 -03:00
TextureComponent.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureDependency.cs Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) 2021-03-02 19:30:54 -03:00
TextureDescriptor.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
TextureDescriptorType.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TextureGroup.cs Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 2023-01-14 11:23:57 -03:00
TextureGroupHandle.cs Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 2023-01-14 11:23:57 -03:00
TextureInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TextureManager.cs GPU: Swap bindings array instead of copying (#4003) 2022-12-04 18:18:40 +01:00
TextureMatchQuality.cs Prefer truly perfect texture matches over fomat aliased ones (#1754) 2020-11-27 19:46:23 +01:00
TextureMsaaMode.cs Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
TexturePool.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
TexturePoolCache.cs Add a sampler pool cache and improve texture pool cache (#3487) 2022-07-27 21:07:48 -03:00
TextureScaleMode.cs Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 2021-08-11 22:44:51 +02:00
TextureSearchFlags.cs Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
TextureTarget.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
TextureViewCompatibility.cs Texture Sync, incompatible overlap handling, data flush improvements. (#2971) 2022-01-09 13:28:48 -03:00