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GlslDecl.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
GlslDecompiler.cs
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Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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2018-09-01 18:44:19 -03:00 |
GlslProgram.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
ShaderDecode.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderDecodeAlu.cs
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Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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2018-09-01 18:44:19 -03:00 |
ShaderDecodeFlow.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderDecodeHelper.cs
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Avoid gpr overwritting on Ld_C instruction (#371)
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2018-08-20 23:31:10 -03:00 |
ShaderDecodeMem.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderDecodeMove.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderDecoder.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderDecodeSpecial.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderHeader.cs
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Implement multiple rendertarget attachments and depth writting (#375)
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2018-08-23 02:07:23 -03:00 |
ShaderIpaMode.cs
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Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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2018-09-01 18:44:19 -03:00 |
ShaderIrAsg.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrBlock.cs
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Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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2018-05-29 20:37:10 -03:00 |
ShaderIrCmnt.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
ShaderIrCond.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrInst.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderIrMeta.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrMetaIpa.cs
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Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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2018-09-01 18:44:19 -03:00 |
ShaderIrMetaTex.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrMetaTexq.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrNode.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOp.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderIrOperAbuf.cs
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Implement Geometry shaders (#280)
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2018-07-19 02:33:27 -03:00 |
ShaderIrOperCbuf.cs
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Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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2018-05-17 15:25:42 -03:00 |
ShaderIrOperGpr.cs
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Avoid gpr overwritting on Ld_C instruction (#371)
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2018-08-20 23:31:10 -03:00 |
ShaderIrOperImm.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOperImmf.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderIrOperPred.cs
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Merge shader branch, adding support for GLSL decompilation, a macro
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2018-04-08 16:41:38 -03:00 |
ShaderOpCodeTable.cs
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Implement SSY/SYNC shader instructions (#382)
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2018-08-31 13:14:04 -03:00 |
ShaderOper.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |
ShaderTexqInfo.cs
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[GPU] Add more shader instructions, add support for rgb565 textures
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2018-04-10 16:50:32 -03:00 |