mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 16:48:40 +00:00
42dc925c3d
* Use a program counter to control shaders' flow * Cleanup * Implement SSY/SYNC * Address feedback * Fixup commentary * Fixup Ssy instruction
27 lines
844 B
C#
27 lines
844 B
C#
using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
|
|
|
|
namespace Ryujinx.Graphics.Gal.Shader
|
|
{
|
|
static partial class ShaderDecode
|
|
{
|
|
public static void Out_R(ShaderIrBlock Block, long OpCode, long Position)
|
|
{
|
|
//TODO: Those registers have to be used for something
|
|
ShaderIrOperGpr Gpr0 = GetOperGpr0(OpCode);
|
|
ShaderIrOperGpr Gpr8 = GetOperGpr8(OpCode);
|
|
ShaderIrOperGpr Gpr20 = GetOperGpr20(OpCode);
|
|
|
|
int Type = (int)((OpCode >> 39) & 3);
|
|
|
|
if ((Type & 1) != 0)
|
|
{
|
|
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Emit), OpCode));
|
|
}
|
|
|
|
if ((Type & 2) != 0)
|
|
{
|
|
Block.AddNode(GetPredNode(new ShaderIrOp(ShaderIrInst.Cut), OpCode));
|
|
}
|
|
}
|
|
}
|
|
} |