..
MoltenVK
Vulkan: Add workarounds for MoltenVK ( #4202 )
2023-01-13 01:31:21 +01:00
Queries
Fix some Vulkan validation errors ( #4357 )
2023-02-08 14:34:22 +01:00
Shaders
Support safe blit on non-2D textures ( #4374 )
2023-02-07 13:55:59 -03:00
Auto.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
AutoFlushCounter.cs
Vulkan: Flush command buffers for queries less aggressively ( #4387 )
2023-02-09 02:03:41 +01:00
BackgroundResources.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
BitMap.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferHolder.cs
Fix Redundant Qualifer Warnings ( #4091 )
2022-12-10 21:21:13 +01:00
BufferManager.cs
Relax Vulkan requirements ( #4282 )
2023-01-26 18:34:35 -03:00
BufferState.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
BufferUsageBitmap.cs
Support use of buffer ranges with size 0 ( #3736 )
2022-10-03 20:08:38 -03:00
CacheByRange.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
CommandBufferPool.cs
Vulkan: Don't flush commands when creating most sync ( #4087 )
2022-12-29 15:39:04 +01:00
CommandBufferScoped.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
Constants.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DescriptorSetCollection.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DescriptorSetManager.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
DescriptorSetUpdater.cs
Fix Redundant Qualifer Warnings ( #4091 )
2022-12-10 21:21:13 +01:00
DisposableBuffer.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableBufferView.cs
Fix Redundant Qualifer Warnings ( #4091 )
2022-12-10 21:21:13 +01:00
DisposableFramebuffer.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableImage.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableImageView.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableMemory.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposablePipeline.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableRenderPass.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
DisposableSampler.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
EnumConversion.cs
chore: Update Silk.NET to 2.16.0 ( #3953 )
2022-12-01 19:11:56 +01:00
FenceHelper.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
FenceHolder.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
FormatCapabilities.cs
chore: Update Silk.NET to 2.16.0 ( #3953 )
2022-12-01 19:11:56 +01:00
FormatConverter.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
FormatTable.cs
Fix R4G4B4A4 format on Vulkan ( #3696 )
2022-09-13 07:59:38 +02:00
FramebufferParams.cs
Implement safe depth-stencil blit using stencil export extension ( #4356 )
2023-02-06 00:19:31 -03:00
HardwareCapabilities.cs
Implement safe depth-stencil blit using stencil export extension ( #4356 )
2023-02-06 00:19:31 -03:00
HashTableSlim.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
HelperShader.cs
Support safe blit on non-2D textures ( #4374 )
2023-02-07 13:55:59 -03:00
IdList.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
IndexBufferPattern.cs
Fix primitive count calculation for topology conversion ( #3763 )
2022-10-16 19:25:40 -03:00
IndexBufferState.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
MemoryAllocation.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
MemoryAllocator.cs
Relax Vulkan requirements ( #4282 )
2023-01-26 18:34:35 -03:00
MemoryAllocatorBlockList.cs
Added Generic Math to BitUtils ( #3929 )
2022-12-26 14:11:05 +00:00
MultiFenceHolder.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
NativeArray.cs
Rename ToSpan to AsSpan ( #3556 )
2022-08-11 18:07:37 -03:00
PersistentFlushBuffer.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
PipelineBase.cs
Relax Vulkan requirements ( #4282 )
2023-01-26 18:34:35 -03:00
PipelineConverter.cs
Fix some Vulkan validation errors ( #4357 )
2023-02-08 14:34:22 +01:00
PipelineDynamicState.cs
chore: Update Silk.NET to 2.16.0 ( #3953 )
2022-12-01 19:11:56 +01:00
PipelineFull.cs
Vulkan: Flush command buffers for queries less aggressively ( #4387 )
2023-02-09 02:03:41 +01:00
PipelineHelperShader.cs
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
PipelineLayoutCache.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
PipelineLayoutCacheEntry.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
PipelineLayoutFactory.cs
Fix Redundant Qualifer Warnings ( #4091 )
2022-12-10 21:21:13 +01:00
PipelineState.cs
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
PipelineUid.cs
Minor improvement to Vulkan pipeline state and bindings management ( #3829 )
2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj
Use NuGet Central Package Management to manage package versions solution-wise ( #4095 )
2022-12-12 16:03:10 +01:00
SamplerHolder.cs
Vulkan: Fix sampler custom border color ( #3751 )
2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
Shader.cs
Avoid allocating unmanaged string per shader ( #3730 )
2022-10-02 10:59:34 +02:00
ShaderCollection.cs
chore: Update Silk.NET to 2.16.0 ( #3953 )
2022-12-01 19:11:56 +01:00
SpecInfo.cs
Vulkan: Implement multisample <-> non-multisample copies and depth-stencil resolve ( #3723 )
2022-11-02 18:17:19 -03:00
StagingBuffer.cs
Make structs readonly when applicable ( #4002 )
2022-12-05 14:47:39 +01:00
SyncManager.cs
Vulkan: Don't flush commands when creating most sync ( #4087 )
2022-12-29 15:39:04 +01:00
TextureBuffer.cs
GPU: Pass SpanOrArray for Texture SetData to avoid copy ( #3745 )
2022-10-08 12:04:47 -03:00
TextureCopy.cs
Implement non-MS to MS copies with draws ( #3958 )
2022-12-04 15:07:11 -03:00
TextureStorage.cs
Specify image view usage flags on Vulkan ( #4283 )
2023-01-15 23:12:52 +01:00
TextureView.cs
Fix some Vulkan validation errors ( #4357 )
2023-02-08 14:34:22 +01:00
Vendor.cs
Relax Vulkan requirements ( #4282 )
2023-01-26 18:34:35 -03:00
VertexBufferState.cs
Vulkan: Add workarounds for MoltenVK ( #4202 )
2023-01-13 01:31:21 +01:00
VulkanConfiguration.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan ( #3552 )
2022-08-20 16:20:27 -03:00
VulkanException.cs
Vulkan backend ( #2518 )
2022-07-31 18:26:06 -03:00
VulkanInitialization.cs
Implement safe depth-stencil blit using stencil export extension ( #4356 )
2023-02-06 00:19:31 -03:00
VulkanRenderer.cs
Implement safe depth-stencil blit using stencil export extension ( #4356 )
2023-02-06 00:19:31 -03:00
Window.cs
Support safe blit on non-2D textures ( #4374 )
2023-02-07 13:55:59 -03:00
WindowBase.cs
Avalonia - Use embedded window for avalonia ( #3674 )
2022-09-19 15:05:26 -03:00