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f8beeeb7d3
* Support safe blit on non-2D textures (except multisample) * Change safe blit with different levels and layers to match CmdBlitImage path * Remove now unused variables * Multisample safe blit support |
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.. | ||
ChangeBufferStrideShaderSource.comp | ||
ColorBlitClearAlphaFragmentShaderSource.frag | ||
ColorBlitFragmentShaderSource.frag | ||
ColorBlitMsFragmentShaderSource.frag | ||
ColorBlitVertexShaderSource.vert | ||
ColorClearFFragmentShaderSource.frag | ||
ColorClearSIFragmentShaderSource.frag | ||
ColorClearUIFragmentShaderSource.frag | ||
ColorClearVertexShaderSource.vert | ||
ColorCopyToNonMsComputeShaderSource.comp | ||
ColorDrawToMsFragmentShaderSource.frag | ||
ColorDrawToMsVertexShaderSource.vert | ||
ConvertIndexBufferShaderSource.comp | ||
ConvertIndirectDataShaderSource.comp | ||
DepthBlitFragmentShaderSource.frag | ||
DepthBlitMsFragmentShaderSource.frag | ||
ShaderBinaries.cs | ||
StencilBlitFragmentShaderSource.frag | ||
StencilBlitMsFragmentShaderSource.frag |