Ryujinx/Ryujinx.Graphics.Gpu
Mary afd68d4c6c
GAL: Fix sampler leaks on exit (#2353)
Before this, all samplers instance were leaking on exit because the
dispose method was never getting called.

This fix this issue by making TextureBindingsManager disposable and
calling the dispose method in the TextureManager.
2021-06-09 01:00:28 +02:00
..
Engine Do not clear gpu subchannel state on BindChannel (#2348) 2021-06-09 00:50:18 +02:00
Image GAL: Fix sampler leaks on exit (#2353) 2021-06-09 01:00:28 +02:00
Memory POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
Shader Fix shaders with mixed PBK and SSY addresses on the stack (#2329) 2021-06-03 01:41:53 +02:00
State Do not clear gpu subchannel state on BindChannel (#2348) 2021-06-09 00:50:18 +02:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuContext.cs POWER - Performance Optimizations With Extensive Ramifications (#2286) 2021-05-24 22:52:44 +02:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Support for resources on non-contiguous GPU memory regions (#1905) 2021-01-17 19:44:34 +01:00