Ryujinx/Ryujinx.Graphics.GAL
riperiperi cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
* Implementation of query queue and host conditional rendering

* Resolve some comments.

* Use overloads instead of passing object.

* Wake the consumer threads when incrementing syncpoints.

Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread.

* Ensure there's a command between begin and end query.
2020-05-04 12:24:59 +10:00
..
AddressMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendDescriptor.cs
BlendFactor.cs Some code cleanup 2020-01-09 02:13:00 +01:00
BlendOp.cs
BufferRange.cs Initial work 2020-01-09 02:13:00 +01:00
Capabilities.cs
ColorF.cs Implement Constant Color blends (#1119) 2020-04-25 23:00:43 +10:00
CompareMode.cs
CompareOp.cs
CounterType.cs
DepthMode.cs
DepthStencilMode.cs Some code cleanup 2020-01-09 02:13:00 +01:00
DepthStencilState.cs
DepthTestDescriptor.cs
Extents2D.cs Initial work 2020-01-09 02:13:00 +01:00
Face.cs Initial work 2020-01-09 02:13:00 +01:00
Format.cs
FrontFace.cs
IBuffer.cs
ICounterEvent.cs
ImageCrop.cs
IndexType.cs
IPipeline.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
IProgram.cs
IRenderer.cs Implement Counter Queue and Partial Host Conditional Rendering (#1167) 2020-05-04 12:24:59 +10:00
ISampler.cs
IShader.cs
ITexture.cs
IWindow.cs
MagFilter.cs
MinFilter.cs
PolygonModeMask.cs
PrimitiveTopology.cs
RectangleF.cs
Ryujinx.Graphics.GAL.csproj Upgrade projects to C#8 (#1193) 2020-05-04 12:14:48 +10:00
SamplerCreateInfo.cs
StencilOp.cs Some code cleanup 2020-01-09 02:13:00 +01:00
StencilTestDescriptor.cs
SwizzleComponent.cs
Target.cs
TextureCreateInfo.cs Address PR feedback 2020-01-09 02:13:00 +01:00
TextureReleaseCallback.cs
VertexAttribDescriptor.cs
VertexBufferDescriptor.cs
Viewport.cs
ViewportSwizzle.cs