Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
GPFifo Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
MME Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) 2020-08-13 12:08:48 -03:00
Compute.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
ComputeQmd.cs
Inline2Memory.cs
MethodClear.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
MethodConditionalRendering.cs Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
MethodCopyBuffer.cs
MethodCopyTexture.cs Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (#1482) 2020-08-31 21:06:27 -03:00
MethodDraw.cs
MethodFirmware.cs
MethodIncrementSyncpoint.cs
MethodReport.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
MethodResetCounter.cs
Methods.cs Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
MethodUniformBufferBind.cs
MethodUniformBufferUpdate.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00