Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 1eea35554c
Better viewport flipping and depth mode detection method (#1556)
* Use a better viewport flipping approach

* New approach to detect depth mode

* nit: Sort method on the OpenGL backend

* Adjust spacing on comment

* Unswap near and far parameters based on ScaleZ
2020-09-19 19:46:49 -03:00
..
Engine Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
Image Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
Memory
Shader Better viewport flipping and depth mode detection method (#1556) 2020-09-19 19:46:49 -03:00
State Allow swizzles to match with "undefined" components (#1538) 2020-09-11 09:48:48 +10:00
Synchronization
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs
GpuContext.cs
GraphicsConfig.cs
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj
ShadowRamControl.cs
Window.cs