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CodeGen
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
Decoders
Fix shader LOP3 predicate write condition ( #1910 )
2021-01-14 01:07:50 +01:00
Instructions
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
2021-01-28 10:59:47 +11:00
IntermediateRepresentation
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
StructuredIr
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
Translation
Traverse PhiNodes for Bindless Elimination ( #2089 )
2021-03-09 17:27:44 -03:00
BufferDescriptor.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferUsageFlags.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
IGpuAccessor.cs
Implement Force Early Z Register ( #1755 )
2020-12-02 00:13:27 +01:00
InputTopology.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
OutputTopology.cs
Support texture rectangle targets (non-normalized coords)
2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj
Add support for shader atomic min/max (S32) ( #1948 )
2021-01-26 17:38:33 +11:00
SamplerType.cs
Avoid sampler conflicts on bindless samplers with the same name ( #1642 )
2020-10-28 21:20:43 +01:00
ShaderProgram.cs
Simplify handling of shader vertex A ( #1999 )
2021-02-08 10:42:17 +11:00
ShaderProgramInfo.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
ShaderStage.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureDescriptor.cs
Salieri: shader cache ( #1701 )
2020-11-13 00:15:34 +01:00
TextureFormat.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00