..
Optimizations
Traverse PhiNodes for Bindless Elimination ( #2089 )
2021-03-09 17:27:44 -03:00
AttributeConsts.cs
Fix gl_in being used with built-in variables that are not per-vertex ( #1624 )
2020-10-17 10:16:40 +02:00
ControlFlowGraph.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
Dominance.cs
Implement CAL and RET shader instructions ( #1618 )
2020-10-25 17:00:44 -03:00
EmitterContext.cs
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
2021-01-28 10:59:47 +11:00
EmitterContextInsts.cs
Support multiple destination operands on shader IR and shuffle predicates ( #1964 )
2021-01-28 10:59:47 +11:00
FeatureFlags.cs
Implement Zero-Configuration Resolution Scaling ( #1365 )
2020-07-07 04:41:07 +02:00
GlobalMemory.cs
Support compute uniform buffers emulated with global memory ( #924 )
2020-02-11 01:10:05 +01:00
RegisterUsage.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
Rewriter.cs
Simplify logic for bindless texture handling ( #1667 )
2020-11-09 19:35:04 -03:00
ShaderConfig.cs
Implement geometry shader passthrough ( #1961 )
2021-01-29 14:38:51 +11:00
ShaderHeader.cs
Implement geometry shader passthrough ( #1961 )
2021-01-29 14:38:51 +11:00
Ssa.cs
Use multiple dest operands for shader call instructions ( #1975 )
2021-02-01 11:13:38 +11:00
TranslationCounts.cs
Use explicit buffer and texture bindings on shaders ( #1666 )
2020-11-08 12:10:00 +01:00
TranslationFlags.cs
Fix shader regression on Intel iGPUs by reverting layout changes ( #1425 )
2020-07-29 08:01:11 +10:00
Translator.cs
Simplify handling of shader vertex A ( #1999 )
2021-02-08 10:42:17 +11:00
TranslatorContext.cs
Simplify handling of shader vertex A ( #1999 )
2021-02-08 10:42:17 +11:00