Ryujinx/Ryujinx.Graphics.Gpu/Engine
gdkchan ef39b2ebdd
Flip scissor box when the YNegate bit is set (#2941)
* Flip scissor box when the YNegate bit is set

* Flip scissor based on screen scissor state, account for negative scissor Y

* No need for abs when we already know the value is negative
2021-12-28 08:37:23 -03:00
..
Compute Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
Dma Fix DMA copy fast path line size when xCount < stride (#2942) 2021-12-26 13:05:26 -03:00
GPFifo
InlineToMemory
MME
Threed Flip scissor box when the YNegate bit is set (#2941) 2021-12-28 08:37:23 -03:00
Twod
Types
ConditionalRenderEnabled.cs
DeviceStateWithShadow.cs
MmeShadowScratch.cs
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs