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Updated Changelog (markdown)
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# Ryujinx Changelog
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All updates to the Ryujinx official master build will be documented in this file
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## 1.1.206 - 2022-08-03
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### Added:
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- Implement HLE macros for render target clears.
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- Adds a HLE macro for render target clears (color and depth-stencil).
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- May result in a minor performance improvement on games that render to array or 3D textures.
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## 1.1.206 - 2022-08-03
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### Fixed:
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- Fix Multithreaded Compilation of Shader Cache on OpenGL.
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- Fixes a regression from 1.1.200 that caused OpenGL to build caches at boot on a single thread. Now it's properly multithreaded again.
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## 1.1.205 - 2022-08-02
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### Fixed:
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- Sfdnsres: Stub ResolverSetOptionRequest.
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