SDL/test/testjoystick.c

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/*
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple program to test the SDL joystick routines */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
#ifndef SDL_JOYSTICK_DISABLED
#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480
#endif
static SDL_Window *window = NULL;
static SDL_Renderer *screen = NULL;
static SDL_Joystick *joystick = NULL;
static SDL_bool done = SDL_FALSE;
static void
PrintJoystick(SDL_Joystick *joy)
{
const char *type;
char guid[64];
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joy)) == joy);
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, sizeof (guid));
switch (SDL_JoystickGetType(joy)) {
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
type = "Game Controller";
break;
case SDL_JOYSTICK_TYPE_WHEEL:
type = "Wheel";
break;
case SDL_JOYSTICK_TYPE_ARCADE_STICK:
type = "Arcade Stick";
break;
case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
type = "Flight Stick";
break;
case SDL_JOYSTICK_TYPE_DANCE_PAD:
type = "Dance Pad";
break;
case SDL_JOYSTICK_TYPE_GUITAR:
type = "Guitar";
break;
case SDL_JOYSTICK_TYPE_DRUM_KIT:
type = "Drum Kit";
break;
case SDL_JOYSTICK_TYPE_ARCADE_PAD:
type = "Arcade Pad";
break;
case SDL_JOYSTICK_TYPE_THROTTLE:
type = "Throttle";
break;
default:
type = "Unknown";
break;
}
SDL_Log("Joystick\n");
SDL_Log(" name: %s\n", SDL_JoystickName(joy));
SDL_Log(" type: %s\n", type);
SDL_Log(" LED: %s\n", SDL_JoystickHasLED(joy) ? "yes" : "no");
SDL_Log(" rumble: %s\n", SDL_JoystickHasRumble(joy) ? "yes" : "no");
SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joy) ? "yes" : "no");
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joy));
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joy));
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joy));
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joy));
SDL_Log(" instance id: %" SDL_PRIs32 "\n", SDL_JoystickInstanceID(joy));
SDL_Log(" guid: %s\n", guid);
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joy), SDL_JoystickGetProduct(joy));
}
static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
{
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SDL_Rect area;
area.x = x;
area.y = y;
area.w = w;
area.h = h;
SDL_RenderFillRect(r, &area);
}
void
loop(void *arg)
{
SDL_Event event;
int i;
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0x0, 0x0, 0x0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_JOYDEVICEADDED:
SDL_Log("Joystick device %d added.\n", (int) event.jdevice.which);
if (joystick == NULL) {
joystick = SDL_JoystickOpen(event.jdevice.which);
if (joystick) {
PrintJoystick(joystick);
} else {
SDL_Log("Couldn't open joystick: %s\n", SDL_GetError());
}
}
break;
case SDL_JOYDEVICEREMOVED:
SDL_Log("Joystick device %d removed.\n", (int) event.jdevice.which);
if (event.jdevice.which == SDL_JoystickInstanceID(joystick)) {
SDL_JoystickClose(joystick);
joystick = SDL_JoystickOpen(0);
}
break;
case SDL_JOYAXISMOTION:
SDL_Log("Joystick %" SDL_PRIs32 " axis %d value: %d\n",
event.jaxis.which,
event.jaxis.axis, event.jaxis.value);
break;
case SDL_JOYHATMOTION:
SDL_Log("Joystick %" SDL_PRIs32 " hat %d value:",
event.jhat.which, event.jhat.hat);
if (event.jhat.value == SDL_HAT_CENTERED) {
SDL_Log(" centered");
}
if (event.jhat.value & SDL_HAT_UP) {
SDL_Log(" up");
}
if (event.jhat.value & SDL_HAT_RIGHT) {
SDL_Log(" right");
}
if (event.jhat.value & SDL_HAT_DOWN) {
SDL_Log(" down");
}
if (event.jhat.value & SDL_HAT_LEFT) {
SDL_Log(" left");
}
SDL_Log("\n");
break;
case SDL_JOYBALLMOTION:
SDL_Log("Joystick %" SDL_PRIs32 " ball %d delta: (%d,%d)\n",
event.jball.which,
event.jball.ball, event.jball.xrel, event.jball.yrel);
break;
case SDL_JOYBUTTONDOWN:
SDL_Log("Joystick %" SDL_PRIs32 " button %d down\n",
event.jbutton.which, event.jbutton.button);
/* First button triggers a 0.5 second full strength rumble */
if (event.jbutton.button == 0) {
SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500);
}
break;
case SDL_JOYBUTTONUP:
SDL_Log("Joystick %" SDL_PRIs32 " button %d up\n",
event.jbutton.which, event.jbutton.button);
break;
case SDL_KEYDOWN:
/* Press the L key to lag for 3 seconds, to see what happens
when SDL doesn't service the event loop quickly. */
if (event.key.keysym.sym == SDLK_l) {
SDL_Log("Lagging for 3 seconds...\n");
SDL_Delay(3000);
break;
}
if ((event.key.keysym.sym != SDLK_ESCAPE) &&
(event.key.keysym.sym != SDLK_AC_BACK)) {
break;
}
Add and use `SDL_FALLTHROUGH` for fallthroughs Case fallthrough warnings can be suppressed using the __fallthrough__ compiler attribute. Unfortunately, not all compilers have this attribute, or even have __has_attribute to check if they have the __fallthrough__ attribute. [[fallthrough]] is also available in C++17 and the next C2x, but not everyone uses C++17 or C2x. So define the SDL_FALLTHROUGH macro to deal with those problems - if we are using C++17 or C2x, it expands to [[fallthrough]]; else if the compiler has __has_attribute and has the __fallthrough__ attribute, then it expands to __attribute__((__fallthrough__)); else it expands to an empty statement, with a /* fallthrough */ comment (it's a do {} while (0) statement, because users of this macro need to use a semicolon, because [[fallthrough]] and __attribute__((__fallthrough__)) require a semicolon). Clang before Clang 10 and GCC before GCC 7 have problems with using __attribute__ as a sole statement and warn about a "declaration not declaring anything", so fall back to using the /* fallthrough */ comment if we are using those older compiler versions. Applications using SDL are also free to use this macro (because it is defined in begin_code.h). All existing /* fallthrough */ comments have been replaced with this macro. Some of them were unnecessary because they were the last case in a switch; using SDL_FALLTHROUGH in those cases would result in a compile error on compilers that support __fallthrough__, for having a __attribute__((__fallthrough__)) statement that didn't immediately precede a case label.
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SDL_FALLTHROUGH;
case SDL_FINGERDOWN:
case SDL_MOUSEBUTTONDOWN:
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
if (joystick) {
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const int BUTTONS_PER_LINE = ((SCREEN_WIDTH - 4) / 34);
int x, y;
/* Update visual joystick state */
SDL_SetRenderDrawColor(screen, 0x00, 0xFF, 0x00, SDL_ALPHA_OPAQUE);
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y = SCREEN_HEIGHT - ((((SDL_JoystickNumButtons(joystick) + (BUTTONS_PER_LINE - 1)) / BUTTONS_PER_LINE) + 1) * 34);
for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) {
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if ((i % BUTTONS_PER_LINE) == 0) {
y += 34;
}
if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) {
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x = 2 + (i % BUTTONS_PER_LINE) * 34;
DrawRect(screen, x, y, 32, 32);
}
}
SDL_SetRenderDrawColor(screen, 0xFF, 0x00, 0x00, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumAxes(joystick); ++i) {
/* Draw the X/Y axis */
x = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
x *= SCREEN_WIDTH;
x /= 65535;
if (x < 0) {
x = 0;
} else if (x > (SCREEN_WIDTH - 16)) {
x = SCREEN_WIDTH - 16;
}
++i;
if (i < SDL_JoystickNumAxes(joystick)) {
y = (((int) SDL_JoystickGetAxis(joystick, i)) + 32768);
} else {
y = 32768;
}
y *= SCREEN_HEIGHT;
y /= 65535;
if (y < 0) {
y = 0;
} else if (y > (SCREEN_HEIGHT - 16)) {
y = SCREEN_HEIGHT - 16;
}
DrawRect(screen, x, y, 16, 16);
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0xFF, SDL_ALPHA_OPAQUE);
for (i = 0; i < SDL_JoystickNumHats(joystick); ++i) {
/* Derive the new position */
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const Uint8 hat_pos = SDL_JoystickGetHat(joystick, i);
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x = SCREEN_WIDTH/2;
y = SCREEN_HEIGHT/2;
if (hat_pos & SDL_HAT_UP) {
y = 0;
} else if (hat_pos & SDL_HAT_DOWN) {
y = SCREEN_HEIGHT-8;
}
if (hat_pos & SDL_HAT_LEFT) {
x = 0;
} else if (hat_pos & SDL_HAT_RIGHT) {
x = SCREEN_WIDTH-8;
}
DrawRect(screen, x, y, 8, 8);
}
}
SDL_Delay(16);
SDL_RenderPresent(screen);
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
}
#endif
}
int
main(int argc, char *argv[])
{
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Joystick Test", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return SDL_FALSE;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
return SDL_FALSE;
}
SDL_SetRenderDrawColor(screen, 0x00, 0x00, 0x00, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderPresent(screen);
/* Loop, getting joystick events! */
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(loop, NULL, 0, 1);
#else
while (!done) {
loop(NULL);
}
#endif
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;
}
#else
int
main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
return 1;
}
#endif
/* vi: set ts=4 sw=4 expandtab: */