SDL/src/video/SDL_egl.c

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/*
* Simple DirectMedia Layer
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* Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#if SDL_VIDEO_OPENGL_EGL
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
#include "../core/windows/SDL_windows.h"
#endif
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#if SDL_VIDEO_DRIVER_ANDROID
#include <android/native_window.h>
#include "../video/android/SDL_androidvideo.h"
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#endif
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#if SDL_VIDEO_DRIVER_RPI
#include <unistd.h>
#endif
#include "SDL_sysvideo.h"
#include "SDL_egl_c.h"
#include "SDL_loadso.h"
#include "SDL_hints.h"
#ifdef EGL_KHR_create_context
/* EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension. */
#ifndef EGL_OPENGL_ES3_BIT_KHR
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
#endif
#endif /* EGL_KHR_create_context */
#ifndef EGL_EXT_pixel_format_float
#define EGL_EXT_pixel_format_float
#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
#endif
#ifndef EGL_EXT_present_opaque
#define EGL_EXT_present_opaque 1
#define EGL_PRESENT_OPAQUE_EXT 0x31DF
#endif /* EGL_EXT_present_opaque */
#if SDL_VIDEO_DRIVER_RPI
/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */
#define DEFAULT_EGL ( vc4 ? "libEGL.so.1" : "libbrcmEGL.so" )
#define DEFAULT_OGL_ES2 ( vc4 ? "libGLESv2.so.2" : "libbrcmGLESv2.so" )
#define ALT_EGL "libEGL.so"
#define ALT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR ( vc4 ? "libGLES_CM.so.1" : "libbrcmGLESv2.so" )
#define DEFAULT_OGL_ES ( vc4 ? "libGLESv1_CM.so.1" : "libbrcmGLESv2.so" )
#elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE
/* Android */
#define DEFAULT_EGL "libEGL.so"
#define DEFAULT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
#define DEFAULT_OGL_ES "libGLESv1_CM.so"
#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
/* EGL AND OpenGL ES support via ANGLE */
#define DEFAULT_EGL "libEGL.dll"
#define DEFAULT_OGL_ES2 "libGLESv2.dll"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.dll"
#define DEFAULT_OGL_ES "libGLESv1_CM.dll"
#elif SDL_VIDEO_DRIVER_COCOA
/* EGL AND OpenGL ES support via ANGLE */
#define DEFAULT_EGL "libEGL.dylib"
#define DEFAULT_OGL_ES2 "libGLESv2.dylib"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.dylib" //???
#define DEFAULT_OGL_ES "libGLESv1_CM.dylib" //???
#elif defined(__OpenBSD__)
/* OpenBSD */
#define DEFAULT_OGL "libGL.so"
#define DEFAULT_EGL "libEGL.so"
#define DEFAULT_OGL_ES2 "libGLESv2.so"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
#define DEFAULT_OGL_ES "libGLESv1_CM.so"
#else
/* Desktop Linux/Unix-like */
#define DEFAULT_OGL "libGL.so.1"
#define DEFAULT_EGL "libEGL.so.1"
#define ALT_OGL "libOpenGL.so.0"
#define DEFAULT_OGL_ES2 "libGLESv2.so.2"
#define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1"
#define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
#endif /* SDL_VIDEO_DRIVER_RPI */
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#if SDL_VIDEO_OPENGL && !SDL_VIDEO_VITA_PVR_OGL
#include "SDL_opengl.h"
#endif
/** If we happen to not have this defined because of an older EGL version, just define it 0x0
as eglGetPlatformDisplayEXT will most likely be NULL if this is missing
*/
#ifndef EGL_PLATFORM_DEVICE_EXT
#define EGL_PLATFORM_DEVICE_EXT 0x0
#endif
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#if defined(SDL_VIDEO_STATIC_ANGLE) || defined(SDL_VIDEO_DRIVER_VITA)
#define LOAD_FUNC(NAME) \
_this->egl_data->NAME = (void *)NAME;
#else
#define LOAD_FUNC(NAME) \
_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->egl_dll_handle, #NAME); \
if (!_this->egl_data->NAME) \
{ \
return SDL_SetError("Could not retrieve EGL function " #NAME); \
}
#endif
/* it is allowed to not have some of the EGL extensions on start - attempts to use them will fail later. */
#define LOAD_FUNC_EGLEXT(NAME) \
_this->egl_data->NAME = _this->egl_data->eglGetProcAddress(#NAME);
static const char * SDL_EGL_GetErrorName(EGLint eglErrorCode)
{
#define SDL_EGL_ERROR_TRANSLATE(e) case e: return #e;
switch (eglErrorCode) {
SDL_EGL_ERROR_TRANSLATE(EGL_SUCCESS);
SDL_EGL_ERROR_TRANSLATE(EGL_NOT_INITIALIZED);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ACCESS);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ALLOC);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_ATTRIBUTE);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONTEXT);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CONFIG);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_CURRENT_SURFACE);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_DISPLAY);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_SURFACE);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_MATCH);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_PARAMETER);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_PIXMAP);
SDL_EGL_ERROR_TRANSLATE(EGL_BAD_NATIVE_WINDOW);
SDL_EGL_ERROR_TRANSLATE(EGL_CONTEXT_LOST);
}
return "";
}
int SDL_EGL_SetErrorEx(const char * message, const char * eglFunctionName, EGLint eglErrorCode)
{
const char * errorText = SDL_EGL_GetErrorName(eglErrorCode);
char altErrorText[32];
if (errorText[0] == '\0') {
/* An unknown-to-SDL error code was reported. Report its hexadecimal value, instead of its name. */
SDL_snprintf(altErrorText, SDL_arraysize(altErrorText), "0x%x", (unsigned int)eglErrorCode);
errorText = altErrorText;
}
return SDL_SetError("%s (call to %s failed, reporting an error of %s)", message, eglFunctionName, errorText);
}
/* EGL implementation of SDL OpenGL ES support */
SDL_bool SDL_EGL_HasExtension(_THIS, SDL_EGL_ExtensionType type, const char *ext)
{
size_t ext_len;
const char *ext_override;
const char *egl_extstr;
const char *ext_start;
/* Invalid extensions can be rejected early */
if (ext == NULL || *ext == 0 || SDL_strchr(ext, ' ') != NULL) {
/* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid EGL extension"); */
return SDL_FALSE;
}
/* Extensions can be masked with an environment variable.
* Unlike the OpenGL override, this will use the set bits of an integer
* to disable the extension.
* Bit Action
* 0 If set, the display extension is masked and not present to SDL.
* 1 If set, the client extension is masked and not present to SDL.
*/
ext_override = SDL_getenv(ext);
if (ext_override != NULL) {
int disable_ext = SDL_atoi(ext_override);
if (disable_ext & 0x01 && type == SDL_EGL_DISPLAY_EXTENSION) {
return SDL_FALSE;
} else if (disable_ext & 0x02 && type == SDL_EGL_CLIENT_EXTENSION) {
return SDL_FALSE;
}
}
ext_len = SDL_strlen(ext);
switch (type) {
case SDL_EGL_DISPLAY_EXTENSION:
egl_extstr = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS);
break;
case SDL_EGL_CLIENT_EXTENSION:
/* EGL_EXT_client_extensions modifies eglQueryString to return client extensions
* if EGL_NO_DISPLAY is passed. Implementations without it are required to return NULL.
* This behavior is included in EGL 1.5.
*/
egl_extstr = _this->egl_data->eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
break;
default:
/* SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, "SDL_EGL_HasExtension: Invalid extension type"); */
return SDL_FALSE;
}
if (egl_extstr != NULL) {
ext_start = egl_extstr;
while (*ext_start) {
ext_start = SDL_strstr(ext_start, ext);
if (ext_start == NULL) {
return SDL_FALSE;
}
/* Check if the match is not just a substring of one of the extensions */
if (ext_start == egl_extstr || *(ext_start - 1) == ' ') {
if (ext_start[ext_len] == ' ' || ext_start[ext_len] == 0) {
return SDL_TRUE;
}
}
/* If the search stopped in the middle of an extension, skip to the end of it */
ext_start += ext_len;
while (*ext_start != ' ' && *ext_start != 0) {
ext_start++;
}
}
}
return SDL_FALSE;
}
void *
SDL_EGL_GetProcAddress(_THIS, const char *proc)
{
const Uint32 eglver = (((Uint32) _this->egl_data->egl_version_major) << 16) | ((Uint32) _this->egl_data->egl_version_minor);
const SDL_bool is_egl_15_or_later = eglver >= ((((Uint32) 1) << 16) | 5);
void *retval = NULL;
/* EGL 1.5 can use eglGetProcAddress() for any symbol. 1.4 and earlier can't use it for core entry points. */
if (!retval && is_egl_15_or_later && _this->egl_data->eglGetProcAddress) {
retval = _this->egl_data->eglGetProcAddress(proc);
}
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#if !defined(__EMSCRIPTEN__) && !defined(SDL_VIDEO_DRIVER_VITA) /* LoadFunction isn't needed on Emscripten and will call dlsym(), causing other problems. */
/* Try SDL_LoadFunction() first for EGL <= 1.4, or as a fallback for >= 1.5. */
if (!retval) {
retval = SDL_LoadFunction(_this->egl_data->opengl_dll_handle, proc);
}
#endif
/* Try eglGetProcAddress if we're on <= 1.4 and still searching... */
if (!retval && !is_egl_15_or_later && _this->egl_data->eglGetProcAddress) {
retval = _this->egl_data->eglGetProcAddress(proc);
}
return retval;
}
void
SDL_EGL_UnloadLibrary(_THIS)
{
if (_this->egl_data) {
if (_this->egl_data->egl_display) {
_this->egl_data->eglTerminate(_this->egl_data->egl_display);
_this->egl_data->egl_display = NULL;
}
if (_this->egl_data->egl_dll_handle) {
SDL_UnloadObject(_this->egl_data->egl_dll_handle);
_this->egl_data->egl_dll_handle = NULL;
}
if (_this->egl_data->opengl_dll_handle) {
SDL_UnloadObject(_this->egl_data->opengl_dll_handle);
_this->egl_data->opengl_dll_handle = NULL;
}
SDL_free(_this->egl_data);
_this->egl_data = NULL;
}
}
int
SDL_EGL_LoadLibraryOnly(_THIS, const char *egl_path)
{
void *egl_dll_handle = NULL, *opengl_dll_handle = NULL;
const char *path = NULL;
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
const char *d3dcompiler;
#endif
#if SDL_VIDEO_DRIVER_RPI
SDL_bool vc4 = (0 == access("/sys/module/vc4/", F_OK));
#endif
if (_this->egl_data) {
return SDL_SetError("EGL context already created");
}
_this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
if (!_this->egl_data) {
return SDL_OutOfMemory();
}
#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT
d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER);
if (d3dcompiler) {
if (SDL_strcasecmp(d3dcompiler, "none") != 0) {
if (SDL_LoadObject(d3dcompiler) == NULL) {
SDL_ClearError();
}
}
} else {
if (WIN_IsWindowsVistaOrGreater()) {
/* Try the newer d3d compilers first */
const char *d3dcompiler_list[] = {
"d3dcompiler_47.dll", "d3dcompiler_46.dll",
};
int i;
for (i = 0; i < SDL_arraysize(d3dcompiler_list); ++i) {
if (SDL_LoadObject(d3dcompiler_list[i]) != NULL) {
break;
}
SDL_ClearError();
}
} else {
if (SDL_LoadObject("d3dcompiler_43.dll") == NULL) {
SDL_ClearError();
}
}
}
#endif
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#if !defined(SDL_VIDEO_STATIC_ANGLE) && !defined(SDL_VIDEO_DRIVER_VITA)
/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
path = SDL_getenv("SDL_VIDEO_GL_DRIVER");
if (path != NULL) {
opengl_dll_handle = SDL_LoadObject(path);
}
if (opengl_dll_handle == NULL) {
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
if (_this->gl_config.major_version > 1) {
path = DEFAULT_OGL_ES2;
opengl_dll_handle = SDL_LoadObject(path);
#ifdef ALT_OGL_ES2
if (opengl_dll_handle == NULL && !vc4) {
path = ALT_OGL_ES2;
opengl_dll_handle = SDL_LoadObject(path);
}
#endif
} else {
path = DEFAULT_OGL_ES;
opengl_dll_handle = SDL_LoadObject(path);
if (opengl_dll_handle == NULL) {
path = DEFAULT_OGL_ES_PVR;
opengl_dll_handle = SDL_LoadObject(path);
}
#ifdef ALT_OGL_ES2
if (opengl_dll_handle == NULL && !vc4) {
path = ALT_OGL_ES2;
opengl_dll_handle = SDL_LoadObject(path);
}
#endif
}
}
#ifdef DEFAULT_OGL
else {
path = DEFAULT_OGL;
opengl_dll_handle = SDL_LoadObject(path);
#ifdef ALT_OGL
if (opengl_dll_handle == NULL) {
path = ALT_OGL;
opengl_dll_handle = SDL_LoadObject(path);
}
#endif
}
#endif
}
_this->egl_data->opengl_dll_handle = opengl_dll_handle;
if (opengl_dll_handle == NULL) {
return SDL_SetError("Could not initialize OpenGL / GLES library");
}
/* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */
if (egl_path != NULL) {
egl_dll_handle = SDL_LoadObject(egl_path);
}
/* Try loading a EGL symbol, if it does not work try the default library paths */
if (egl_dll_handle == NULL || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
if (egl_dll_handle != NULL) {
SDL_UnloadObject(egl_dll_handle);
}
path = SDL_getenv("SDL_VIDEO_EGL_DRIVER");
if (path == NULL) {
path = DEFAULT_EGL;
}
egl_dll_handle = SDL_LoadObject(path);
#ifdef ALT_EGL
if (egl_dll_handle == NULL && !vc4) {
path = ALT_EGL;
egl_dll_handle = SDL_LoadObject(path);
}
#endif
if (egl_dll_handle == NULL || SDL_LoadFunction(egl_dll_handle, "eglChooseConfig") == NULL) {
if (egl_dll_handle != NULL) {
SDL_UnloadObject(egl_dll_handle);
}
return SDL_SetError("Could not load EGL library");
}
SDL_ClearError();
}
#endif
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_this->egl_data->egl_dll_handle = egl_dll_handle;
#if SDL_VIDEO_DRIVER_VITA
_this->egl_data->opengl_dll_handle = opengl_dll_handle;
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#endif
/* Load new function pointers */
LOAD_FUNC(eglGetDisplay);
LOAD_FUNC(eglInitialize);
LOAD_FUNC(eglTerminate);
LOAD_FUNC(eglGetProcAddress);
LOAD_FUNC(eglChooseConfig);
LOAD_FUNC(eglGetConfigAttrib);
LOAD_FUNC(eglCreateContext);
LOAD_FUNC(eglDestroyContext);
LOAD_FUNC(eglCreatePbufferSurface);
LOAD_FUNC(eglCreateWindowSurface);
LOAD_FUNC(eglDestroySurface);
LOAD_FUNC(eglMakeCurrent);
LOAD_FUNC(eglSwapBuffers);
LOAD_FUNC(eglSwapInterval);
LOAD_FUNC(eglWaitNative);
LOAD_FUNC(eglWaitGL);
LOAD_FUNC(eglBindAPI);
LOAD_FUNC(eglQueryAPI);
LOAD_FUNC(eglQueryString);
LOAD_FUNC(eglGetError);
LOAD_FUNC_EGLEXT(eglQueryDevicesEXT);
LOAD_FUNC_EGLEXT(eglGetPlatformDisplayEXT);
/* Atomic functions */
LOAD_FUNC_EGLEXT(eglCreateSyncKHR);
LOAD_FUNC_EGLEXT(eglDestroySyncKHR);
LOAD_FUNC_EGLEXT(eglDupNativeFenceFDANDROID);
LOAD_FUNC_EGLEXT(eglWaitSyncKHR);
LOAD_FUNC_EGLEXT(eglClientWaitSyncKHR);
/* Atomic functions end */
if (path) {
SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
} else {
*_this->gl_config.driver_path = '\0';
}
return 0;
}
static void
SDL_EGL_GetVersion(_THIS) {
if (_this->egl_data->eglQueryString) {
const char *egl_version = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_VERSION);
if (egl_version) {
int major = 0, minor = 0;
if (SDL_sscanf(egl_version, "%d.%d", &major, &minor) == 2) {
_this->egl_data->egl_version_major = major;
_this->egl_data->egl_version_minor = minor;
} else {
SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "Could not parse EGL version string: %s", egl_version);
}
}
}
}
int
SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display, EGLenum platform)
{
int library_load_retcode = SDL_EGL_LoadLibraryOnly(_this, egl_path);
if (library_load_retcode != 0) {
return library_load_retcode;
}
_this->egl_data->egl_display = EGL_NO_DISPLAY;
#if !defined(__WINRT__)
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#if !defined(SDL_VIDEO_DRIVER_VITA)
if (platform) {
/* EGL 1.5 allows querying for client version with EGL_NO_DISPLAY
* --
* Khronos doc: "EGL_BAD_DISPLAY is generated if display is not an EGL display connection, unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS."
* Therefore SDL_EGL_GetVersion() shouldn't work with uninitialized display.
* - it actually doesn't work on Android that has 1.5 egl client
* - it works on desktop X11 (using SDL_VIDEO_X11_FORCE_EGL=1) */
SDL_EGL_GetVersion(_this);
if (_this->egl_data->egl_version_major == 1 && _this->egl_data->egl_version_minor == 5) {
LOAD_FUNC(eglGetPlatformDisplay);
}
if (_this->egl_data->eglGetPlatformDisplay) {
Fix casts that should be using uintptr_t This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety. On most systems (anything with a flat memory hierarchy rather than using segment-based addressing), size_t and uintptr_t are the same type. However, on CHERI, size_t is just an integer offset, whereas uintptr_t is still a capability as described above. Casting a pointer to size_t will strip the metadata and validity tag, and casting from size_t to a pointer will result in a null-derived capability whose validity tag is not set, and thus cannot be dereferenced without faulting. The audio and cursor casts were harmless as they intend to stuff an integer into a pointer, but using uintptr_t is the idiomatic way to do that and silences our compiler warnings (which our build tool makes fatal by default as they often indicate real problems). The iconv and egl casts were true positives as SDL_iconv_t and iconv_t are pointer types, as is NativeDisplayType on most OSes, so this would have trapped at run time when using the round-tripped pointers. The gles2 casts were also harmless; the OpenGL API defines this argument to be a pointer type (and uses the argument name "pointer"), but it in fact represents an integer offset, so like audio and cursor the additional idiomatic cast is needed to silence the warning.
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_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplay(platform, (void *)(uintptr_t)native_display, NULL);
} else {
if (SDL_EGL_HasExtension(_this, SDL_EGL_CLIENT_EXTENSION, "EGL_EXT_platform_base")) {
_this->egl_data->eglGetPlatformDisplayEXT = SDL_EGL_GetProcAddress(_this, "eglGetPlatformDisplayEXT");
if (_this->egl_data->eglGetPlatformDisplayEXT) {
Fix casts that should be using uintptr_t This is needed to support CHERI, and thus Arm's experimental Morello prototype, where pointers are implemented using unforgeable capabilities that include bounds and permissions metadata to provide fine-grained spatial and referential memory safety, as well as revocation by sweeping memory to provide heap temporal memory safety. On most systems (anything with a flat memory hierarchy rather than using segment-based addressing), size_t and uintptr_t are the same type. However, on CHERI, size_t is just an integer offset, whereas uintptr_t is still a capability as described above. Casting a pointer to size_t will strip the metadata and validity tag, and casting from size_t to a pointer will result in a null-derived capability whose validity tag is not set, and thus cannot be dereferenced without faulting. The audio and cursor casts were harmless as they intend to stuff an integer into a pointer, but using uintptr_t is the idiomatic way to do that and silences our compiler warnings (which our build tool makes fatal by default as they often indicate real problems). The iconv and egl casts were true positives as SDL_iconv_t and iconv_t are pointer types, as is NativeDisplayType on most OSes, so this would have trapped at run time when using the round-tripped pointers. The gles2 casts were also harmless; the OpenGL API defines this argument to be a pointer type (and uses the argument name "pointer"), but it in fact represents an integer offset, so like audio and cursor the additional idiomatic cast is needed to silence the warning.
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_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(platform, (void *)(uintptr_t)native_display, NULL);
}
}
}
}
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#endif
/* Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails */
if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) && (_this->egl_data->eglGetDisplay != NULL)) {
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
}
if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
return SDL_SetError("Could not get EGL display");
}
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
_this->gl_config.driver_loaded = 0;
*_this->gl_config.driver_path = '\0';
return SDL_SetError("Could not initialize EGL");
}
#endif
/* Get the EGL version with a valid egl_display, for EGL <= 1.4 */
SDL_EGL_GetVersion(_this);
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_this->egl_data->is_offscreen = SDL_FALSE;
return 0;
}
/**
On multi GPU machines EGL device 0 is not always the first valid GPU.
Container environments can restrict access to some GPUs that are still listed in the EGL
device list. If the requested device is a restricted GPU and cannot be used
(eglInitialize() will fail) then attempt to automatically and silently select the next
valid available GPU for EGL to use.
*/
int
SDL_EGL_InitializeOffscreen(_THIS, int device)
{
void *egl_devices[SDL_EGL_MAX_DEVICES];
EGLint num_egl_devices = 0;
const char *egl_device_hint;
if (_this->gl_config.driver_loaded <= 0) {
return SDL_SetError("SDL_EGL_LoadLibraryOnly() has not been called or has failed.");
}
/* Check for all extensions that are optional until used and fail if any is missing */
if (_this->egl_data->eglQueryDevicesEXT == NULL) {
return SDL_SetError("eglQueryDevicesEXT is missing (EXT_device_enumeration not supported by the drivers?)");
}
if (_this->egl_data->eglGetPlatformDisplayEXT == NULL) {
return SDL_SetError("eglGetPlatformDisplayEXT is missing (EXT_platform_base not supported by the drivers?)");
}
if (_this->egl_data->eglQueryDevicesEXT(SDL_EGL_MAX_DEVICES, egl_devices, &num_egl_devices) != EGL_TRUE) {
return SDL_SetError("eglQueryDevicesEXT() failed");
}
egl_device_hint = SDL_GetHint("SDL_HINT_EGL_DEVICE");
if (egl_device_hint) {
device = SDL_atoi(egl_device_hint);
if (device >= num_egl_devices) {
return SDL_SetError("Invalid EGL device is requested.");
}
_this->egl_data->egl_display = _this->egl_data->eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[device], NULL);
if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
return SDL_SetError("eglGetPlatformDisplayEXT() failed.");
}
if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
return SDL_SetError("Could not initialize EGL");
}
}
else {
int i;
SDL_bool found = SDL_FALSE;
EGLDisplay attempted_egl_display;
/* If no hint is provided lets look for the first device/display that will allow us to eglInit */
for (i = 0; i < num_egl_devices; i++) {
attempted_egl_display = _this->egl_data->eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, egl_devices[i], NULL);
if (attempted_egl_display == EGL_NO_DISPLAY) {
continue;
}
if (_this->egl_data->eglInitialize(attempted_egl_display, NULL, NULL) != EGL_TRUE) {
_this->egl_data->eglTerminate(attempted_egl_display);
continue;
}
/* We did not fail, we'll pick this one! */
_this->egl_data->egl_display = attempted_egl_display;
found = SDL_TRUE;
break;
}
if (!found) {
return SDL_SetError("Could not find a valid EGL device to initialize");
}
}
/* Get the EGL version with a valid egl_display, for EGL <= 1.4 */
SDL_EGL_GetVersion(_this);
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_this->egl_data->is_offscreen = SDL_TRUE;
return 0;
}
void
SDL_EGL_SetRequiredVisualId(_THIS, int visual_id)
{
_this->egl_data->egl_required_visual_id=visual_id;
}
#ifdef DUMP_EGL_CONFIG
#define ATTRIBUTE(_attr) { _attr, #_attr }
typedef struct {
EGLint attribute;
char const* name;
} Attribute;
static
Attribute all_attributes[] = {
ATTRIBUTE( EGL_BUFFER_SIZE ),
ATTRIBUTE( EGL_ALPHA_SIZE ),
ATTRIBUTE( EGL_BLUE_SIZE ),
ATTRIBUTE( EGL_GREEN_SIZE ),
ATTRIBUTE( EGL_RED_SIZE ),
ATTRIBUTE( EGL_DEPTH_SIZE ),
ATTRIBUTE( EGL_STENCIL_SIZE ),
ATTRIBUTE( EGL_CONFIG_CAVEAT ),
ATTRIBUTE( EGL_CONFIG_ID ),
ATTRIBUTE( EGL_LEVEL ),
ATTRIBUTE( EGL_MAX_PBUFFER_HEIGHT ),
ATTRIBUTE( EGL_MAX_PBUFFER_WIDTH ),
ATTRIBUTE( EGL_MAX_PBUFFER_PIXELS ),
ATTRIBUTE( EGL_NATIVE_RENDERABLE ),
ATTRIBUTE( EGL_NATIVE_VISUAL_ID ),
ATTRIBUTE( EGL_NATIVE_VISUAL_TYPE ),
ATTRIBUTE( EGL_SAMPLES ),
ATTRIBUTE( EGL_SAMPLE_BUFFERS ),
ATTRIBUTE( EGL_SURFACE_TYPE ),
ATTRIBUTE( EGL_TRANSPARENT_TYPE ),
ATTRIBUTE( EGL_TRANSPARENT_BLUE_VALUE ),
ATTRIBUTE( EGL_TRANSPARENT_GREEN_VALUE ),
ATTRIBUTE( EGL_TRANSPARENT_RED_VALUE ),
ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGB ),
ATTRIBUTE( EGL_BIND_TO_TEXTURE_RGBA ),
ATTRIBUTE( EGL_MIN_SWAP_INTERVAL ),
ATTRIBUTE( EGL_MAX_SWAP_INTERVAL ),
ATTRIBUTE( EGL_LUMINANCE_SIZE ),
ATTRIBUTE( EGL_ALPHA_MASK_SIZE ),
ATTRIBUTE( EGL_COLOR_BUFFER_TYPE ),
ATTRIBUTE( EGL_RENDERABLE_TYPE ),
ATTRIBUTE( EGL_MATCH_NATIVE_PIXMAP ),
ATTRIBUTE( EGL_CONFORMANT ),
};
static void dumpconfig(_THIS, EGLConfig config)
{
int attr;
for (attr = 0 ; attr<sizeof(all_attributes)/sizeof(Attribute) ; attr++) {
EGLint value;
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, config, all_attributes[attr].attribute, &value);
SDL_Log("\t%-32s: %10d (0x%08x)\n", all_attributes[attr].name, value, value);
}
}
#endif /* DUMP_EGL_CONFIG */
static int
SDL_EGL_PrivateChooseConfig(_THIS, SDL_bool set_config_caveat_none)
{
/* 64 seems nice. */
EGLint attribs[64];
EGLint found_configs = 0, value;
/* 128 seems even nicer here */
EGLConfig configs[128];
SDL_bool has_matching_format = SDL_FALSE;
int i, j, best_bitdiff = -1, best_truecolor_bitdiff = -1;
int truecolor_config_idx = -1;
/* Get a valid EGL configuration */
i = 0;
attribs[i++] = EGL_RED_SIZE;
attribs[i++] = _this->gl_config.red_size;
attribs[i++] = EGL_GREEN_SIZE;
attribs[i++] = _this->gl_config.green_size;
attribs[i++] = EGL_BLUE_SIZE;
attribs[i++] = _this->gl_config.blue_size;
if (set_config_caveat_none) {
attribs[i++] = EGL_CONFIG_CAVEAT;
attribs[i++] = EGL_NONE;
}
if (_this->gl_config.alpha_size) {
attribs[i++] = EGL_ALPHA_SIZE;
attribs[i++] = _this->gl_config.alpha_size;
}
if (_this->gl_config.buffer_size) {
attribs[i++] = EGL_BUFFER_SIZE;
attribs[i++] = _this->gl_config.buffer_size;
}
if (_this->gl_config.depth_size) {
attribs[i++] = EGL_DEPTH_SIZE;
attribs[i++] = _this->gl_config.depth_size;
}
if (_this->gl_config.stencil_size) {
attribs[i++] = EGL_STENCIL_SIZE;
attribs[i++] = _this->gl_config.stencil_size;
}
if (_this->gl_config.multisamplebuffers) {
attribs[i++] = EGL_SAMPLE_BUFFERS;
attribs[i++] = _this->gl_config.multisamplebuffers;
}
if (_this->gl_config.multisamplesamples) {
attribs[i++] = EGL_SAMPLES;
attribs[i++] = _this->gl_config.multisamplesamples;
}
if (_this->gl_config.floatbuffers) {
attribs[i++] = EGL_COLOR_COMPONENT_TYPE_EXT;
attribs[i++] = EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT;
}
if (_this->egl_data->is_offscreen) {
attribs[i++] = EGL_SURFACE_TYPE;
attribs[i++] = EGL_PBUFFER_BIT;
}
attribs[i++] = EGL_RENDERABLE_TYPE;
if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
#ifdef EGL_KHR_create_context
if (_this->gl_config.major_version >= 3 &&
SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
attribs[i++] = EGL_OPENGL_ES3_BIT_KHR;
} else
#endif
if (_this->gl_config.major_version >= 2) {
attribs[i++] = EGL_OPENGL_ES2_BIT;
} else {
attribs[i++] = EGL_OPENGL_ES_BIT;
}
_this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
} else {
attribs[i++] = EGL_OPENGL_BIT;
_this->egl_data->eglBindAPI(EGL_OPENGL_API);
}
if (_this->egl_data->egl_surfacetype) {
attribs[i++] = EGL_SURFACE_TYPE;
attribs[i++] = _this->egl_data->egl_surfacetype;
}
attribs[i++] = EGL_NONE;
SDL_assert(i < SDL_arraysize(attribs));
if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display,
attribs,
configs, SDL_arraysize(configs),
&found_configs) == EGL_FALSE ||
found_configs == 0) {
return -1;
}
/* first ensure that a found config has a matching format, or the function will fall through. */
if (_this->egl_data->egl_required_visual_id)
{
for (i = 0; i < found_configs; i++ ) {
EGLint format;
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
configs[i],
EGL_NATIVE_VISUAL_ID, &format);
if (_this->egl_data->egl_required_visual_id == format) {
has_matching_format = SDL_TRUE;
break;
}
}
}
/* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */
/* From those, we select the one that matches our requirements more closely via a makeshift algorithm */
for (i = 0; i < found_configs; i++ ) {
SDL_bool is_truecolor = SDL_FALSE;
int bitdiff = 0;
if (has_matching_format && _this->egl_data->egl_required_visual_id) {
EGLint format;
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
configs[i],
EGL_NATIVE_VISUAL_ID, &format);
if (_this->egl_data->egl_required_visual_id != format) {
continue;
}
}
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_RED_SIZE, &value);
if (value == 8) {
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_GREEN_SIZE, &value);
if (value == 8) {
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], EGL_BLUE_SIZE, &value);
if (value == 8) {
is_truecolor = SDL_TRUE;
}
}
}
for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) {
if (attribs[j] == EGL_NONE) {
break;
}
if ( attribs[j+1] != EGL_DONT_CARE && (
attribs[j] == EGL_RED_SIZE ||
attribs[j] == EGL_GREEN_SIZE ||
attribs[j] == EGL_BLUE_SIZE ||
attribs[j] == EGL_ALPHA_SIZE ||
attribs[j] == EGL_DEPTH_SIZE ||
attribs[j] == EGL_STENCIL_SIZE)) {
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value);
bitdiff += value - attribs[j + 1]; /* value is always >= attrib */
}
}
if ((bitdiff < best_bitdiff) || (best_bitdiff == -1)) {
_this->egl_data->egl_config = configs[i];
best_bitdiff = bitdiff;
}
if (is_truecolor && ((bitdiff < best_truecolor_bitdiff) || (best_truecolor_bitdiff == -1))) {
truecolor_config_idx = i;
best_truecolor_bitdiff = bitdiff;
}
}
#define FAVOR_TRUECOLOR 1
#if FAVOR_TRUECOLOR
/* Some apps request a low color depth, either because they _assume_
they'll get a larger one but don't want to fail if only smaller ones
are available, or they just never called SDL_GL_SetAttribute at all and
got a tiny default. For these cases, a game that would otherwise run
at 24-bit color might get dithered down to something smaller, which is
worth avoiding. If the app requested <= 16 bit color and an exact 24-bit
match is available, favor that. Otherwise, we look for the closest
match. Note that while the API promises what you request _or better_,
it's feasible this can be disastrous for performance for custom software
on small hardware that all expected to actually get 16-bit color. In this
case, turn off FAVOR_TRUECOLOR (and maybe send a patch to make this more
flexible). */
if ( ((_this->gl_config.red_size + _this->gl_config.blue_size + _this->gl_config.green_size) <= 16) ) {
if (truecolor_config_idx != -1) {
_this->egl_data->egl_config = configs[truecolor_config_idx];
}
}
#endif
#ifdef DUMP_EGL_CONFIG
dumpconfig(_this, _this->egl_data->egl_config);
#endif
return 0;
}
int
SDL_EGL_ChooseConfig(_THIS)
{
int ret;
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
/* Try with EGL_CONFIG_CAVEAT set to EGL_NONE, to avoid any EGL_SLOW_CONFIG or EGL_NON_CONFORMANT_CONFIG */
ret = SDL_EGL_PrivateChooseConfig(_this, SDL_TRUE);
if (ret == 0) {
return 0;
}
/* Fallback with all configs */
ret = SDL_EGL_PrivateChooseConfig(_this, SDL_FALSE);
if (ret == 0) {
SDL_Log("SDL_EGL_ChooseConfig: found a slow EGL config");
return 0;
}
return SDL_EGL_SetError("Couldn't find matching EGL config", "eglChooseConfig");
}
SDL_GLContext
SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
{
/* max 14 values plus terminator. */
EGLint attribs[15];
int attr = 0;
EGLContext egl_context, share_context = EGL_NO_CONTEXT;
EGLint profile_mask = _this->gl_config.profile_mask;
EGLint major_version = _this->gl_config.major_version;
EGLint minor_version = _this->gl_config.minor_version;
SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES);
if (!_this->egl_data) {
SDL_SetError("EGL not initialized");
return NULL;
}
if (_this->gl_config.share_with_current_context) {
share_context = (EGLContext)SDL_GL_GetCurrentContext();
}
#if SDL_VIDEO_DRIVER_ANDROID
if ((_this->gl_config.flags & SDL_GL_CONTEXT_DEBUG_FLAG) != 0) {
/* If SDL_GL_CONTEXT_DEBUG_FLAG is set but EGL_KHR_debug unsupported, unset.
* This is required because some Android devices like to complain about it
* by "silently" failing, logging a hint which could be easily overlooked:
* E/libEGL (26984): validate_display:255 error 3008 (EGL_BAD_DISPLAY)
* The following explicitly checks for EGL_KHR_debug before EGL 1.5
*/
int egl_version_major = _this->egl_data->egl_version_major;
int egl_version_minor = _this->egl_data->egl_version_minor;
if (((egl_version_major < 1) || (egl_version_major == 1 && egl_version_minor < 5)) &&
!SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_debug")) {
/* SDL profile bits match EGL profile bits. */
_this->gl_config.flags &= ~SDL_GL_CONTEXT_DEBUG_FLAG;
}
}
#endif
/* Set the context version and other attributes. */
if ((major_version < 3 || (minor_version == 0 && profile_es)) &&
_this->gl_config.flags == 0 &&
(profile_mask == 0 || profile_es)) {
/* Create a context without using EGL_KHR_create_context attribs.
* When creating a GLES context without EGL_KHR_create_context we can
* only specify the major version. When creating a desktop GL context
* we can't specify any version, so we only try in that case when the
* version is less than 3.0 (matches SDL's GLX/WGL behavior.)
*/
if (profile_es) {
attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION;
attribs[attr++] = SDL_max(major_version, 1);
}
} else {
#ifdef EGL_KHR_create_context
/* The Major/minor version, context profiles, and context flags can
* only be specified when this extension is available.
*/
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context")) {
attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR;
attribs[attr++] = major_version;
attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR;
attribs[attr++] = minor_version;
/* SDL profile bits match EGL profile bits. */
if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
attribs[attr++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR;
attribs[attr++] = profile_mask;
}
/* SDL flags match EGL flags. */
if (_this->gl_config.flags != 0) {
attribs[attr++] = EGL_CONTEXT_FLAGS_KHR;
attribs[attr++] = _this->gl_config.flags;
}
} else
#endif /* EGL_KHR_create_context */
{
SDL_SetError("Could not create EGL context (context attributes are not supported)");
return NULL;
}
}
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#ifdef EGL_KHR_create_context_no_error
if (_this->gl_config.no_error) {
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if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_create_context_no_error")) {
attribs[attr++] = EGL_CONTEXT_OPENGL_NO_ERROR_KHR;
attribs[attr++] = _this->gl_config.no_error;
}
}
#endif
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attribs[attr++] = EGL_NONE;
/* Bind the API */
if (profile_es) {
_this->egl_data->apitype = EGL_OPENGL_ES_API;
} else {
_this->egl_data->apitype = EGL_OPENGL_API;
}
_this->egl_data->eglBindAPI(_this->egl_data->apitype);
egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
_this->egl_data->egl_config,
share_context, attribs);
if (egl_context == EGL_NO_CONTEXT) {
SDL_EGL_SetError("Could not create EGL context", "eglCreateContext");
return NULL;
}
_this->egl_data->egl_swapinterval = 0;
if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) {
/* Delete the context */
SDL_EGL_DeleteContext(_this, egl_context);
return NULL;
}
/* Check whether making contexts current without a surface is supported.
* First condition: EGL must support it. That's the case for EGL 1.5
* or later, or if the EGL_KHR_surfaceless_context extension is present. */
if ((_this->egl_data->egl_version_major > 1) ||
((_this->egl_data->egl_version_major == 1) && (_this->egl_data->egl_version_minor >= 5)) ||
SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_surfaceless_context"))
{
/* Secondary condition: The client API must support it. */
if (profile_es) {
/* On OpenGL ES, the GL_OES_surfaceless_context extension must be
* present. */
if (SDL_GL_ExtensionSupported("GL_OES_surfaceless_context")) {
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_this->gl_allow_no_surface = SDL_TRUE;
}
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#if SDL_VIDEO_OPENGL && !defined(SDL_VIDEO_DRIVER_VITA)
} else {
/* Desktop OpenGL supports it by default from version 3.0 on. */
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
if (glGetIntegervFunc) {
GLint v = 0;
glGetIntegervFunc(GL_MAJOR_VERSION, &v);
if (v >= 3) {
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_this->gl_allow_no_surface = SDL_TRUE;
}
}
#endif
}
}
return (SDL_GLContext) egl_context;
}
int
SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
{
EGLContext egl_context = (EGLContext) context;
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
if (!_this->egl_data->eglMakeCurrent) {
if (!egl_surface && !context) {
/* Can't do the nothing there is to do? Probably trying to cleanup a failed startup, just return. */
return 0;
} else {
return SDL_SetError("EGL not initialized"); /* something clearly went wrong somewhere. */
}
}
/* Make sure current thread has a valid API bound to it. */
if (_this->egl_data->eglBindAPI) {
_this->egl_data->eglBindAPI(_this->egl_data->apitype);
}
/* The android emulator crashes badly if you try to eglMakeCurrent
* with a valid context and invalid surface, so we have to check for both here.
*/
if (!egl_context || (!egl_surface && !_this->gl_allow_no_surface)) {
_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
} else {
if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display,
egl_surface, egl_surface, egl_context)) {
return SDL_EGL_SetError("Unable to make EGL context current", "eglMakeCurrent");
}
}
return 0;
}
int
SDL_EGL_SetSwapInterval(_THIS, int interval)
{
EGLBoolean status;
if (!_this->egl_data) {
return SDL_SetError("EGL not initialized");
}
/* FIXME: Revisit this check when EGL_EXT_swap_control_tear is published:
* https://github.com/KhronosGroup/EGL-Registry/pull/113
*/
if (interval < 0) {
return SDL_SetError("Late swap tearing currently unsupported");
}
status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval);
if (status == EGL_TRUE) {
_this->egl_data->egl_swapinterval = interval;
return 0;
}
return SDL_EGL_SetError("Unable to set the EGL swap interval", "eglSwapInterval");
}
int
SDL_EGL_GetSwapInterval(_THIS)
{
if (!_this->egl_data) {
SDL_SetError("EGL not initialized");
return 0;
}
return _this->egl_data->egl_swapinterval;
}
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int
SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
{
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if (!_this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface)) {
return SDL_EGL_SetError("unable to show color buffer in an OS-native window", "eglSwapBuffers");
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}
return 0;
}
void
SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
{
EGLContext egl_context = (EGLContext) context;
/* Clean up GLES and EGL */
if (!_this->egl_data) {
return;
}
if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
}
}
EGLSurface *
SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
{
#if SDL_VIDEO_DRIVER_ANDROID
EGLint format_wanted;
EGLint format_got;
#endif
/* max 2 key+value pairs, plus terminator. */
EGLint attribs[5];
int attr = 0;
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EGLSurface * surface;
if (SDL_EGL_ChooseConfig(_this) != 0) {
return EGL_NO_SURFACE;
}
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#if SDL_VIDEO_DRIVER_ANDROID
/* On Android, EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
* guaranteed to be accepted by ANativeWindow_setBuffersGeometry(). */
_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
_this->egl_data->egl_config,
EGL_NATIVE_VISUAL_ID, &format_wanted);
/* Format based on selected egl config. */
ANativeWindow_setBuffersGeometry(nw, 0, 0, format_wanted);
#endif
if (_this->gl_config.framebuffer_srgb_capable) {
#ifdef EGL_KHR_gl_colorspace
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_KHR_gl_colorspace")) {
attribs[attr++] = EGL_GL_COLORSPACE_KHR;
attribs[attr++] = EGL_GL_COLORSPACE_SRGB_KHR;
} else
#endif
{
SDL_SetError("EGL implementation does not support sRGB system framebuffers");
return EGL_NO_SURFACE;
}
}
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#ifdef EGL_EXT_present_opaque
if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_EXT_present_opaque")) {
const SDL_bool allow_transparent = SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY, SDL_FALSE);
attribs[attr++] = EGL_PRESENT_OPAQUE_EXT;
attribs[attr++] = allow_transparent ? EGL_FALSE : EGL_TRUE;
}
#endif
attribs[attr++] = EGL_NONE;
surface = _this->egl_data->eglCreateWindowSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
nw, &attribs[0]);
if (surface == EGL_NO_SURFACE) {
SDL_EGL_SetError("unable to create an EGL window surface", "eglCreateWindowSurface");
}
#if SDL_VIDEO_DRIVER_ANDROID
format_got = ANativeWindow_getFormat(nw);
Android_SetFormat(format_wanted, format_got);
#endif
return surface;
}
EGLSurface
SDL_EGL_CreateOffscreenSurface(_THIS, int width, int height)
{
EGLint attributes[] = {
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EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_NONE
};
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attributes[1] = width;
attributes[3] = height;
if (SDL_EGL_ChooseConfig(_this) != 0) {
return EGL_NO_SURFACE;
}
return _this->egl_data->eglCreatePbufferSurface(
_this->egl_data->egl_display,
_this->egl_data->egl_config,
attributes);
}
void
SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface)
{
if (!_this->egl_data) {
return;
}
if (egl_surface != EGL_NO_SURFACE) {
_this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface);
}
}
#endif /* SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */