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Fix potential memory leak in GLES_CreateTexture
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@ -359,6 +359,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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renderdata->glGenTextures(1, &data->texture);
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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SDL_free(data->pixels);
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}
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SDL_free(data);
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return GLES_SetError("glGenTextures()", result);
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}
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@ -387,6 +390,9 @@ GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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result = renderdata->glGetError();
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if (result != GL_NO_ERROR) {
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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SDL_free(data->pixels);
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}
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SDL_free(data);
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return GLES_SetError("glTexImage2D()", result);
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}
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