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testsurround: fix channel names
Used table in include/SDL3/SDL_audio.h as reference. (cherry picked from commit e1b8a032391f4b24453d5bcbe725a35b3894ea5d)
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@ -169,13 +169,13 @@ typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
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* The calculated values in this structure are calculated by SDL_OpenAudio().
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*
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* For multi-channel audio, the default SDL channel mapping is:
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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* 2: FL FR (stereo)
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* 3: FL FR LFE (2.1 surround)
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* 4: FL FR BL BR (quad)
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* 5: FL FR LFE BL BR (4.1 surround)
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* 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
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* 7: FL FR FC LFE BC SL SR (6.1 surround)
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* 8: FL FR FC LFE BL BR SL SR (7.1 surround)
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*/
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typedef struct SDL_AudioSpec
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{
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@ -38,6 +38,7 @@ get_channel_name(int channel_index, int channel_count)
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case 2:
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switch (channel_count) {
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case 3:
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case 5:
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return "Low Frequency Effects";
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case 4:
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return "Back Left";
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@ -57,27 +58,32 @@ get_channel_name(int channel_index, int channel_count)
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switch (channel_count) {
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case 5:
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return "Back Right";
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case 6:
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return "Side Left";
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case 7:
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return "Back Center";
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case 6:
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case 8:
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return "Back Left";
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}
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SDL_assert(0);
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case 5:
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switch (channel_count) {
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case 7:
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return "Back Left";
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case 6:
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return "Side Right";
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case 7:
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return "Side Left";
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case 8:
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return "Back Right";
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}
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SDL_assert(0);
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case 6:
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switch (channel_count) {
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case 7:
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return "Back Right";
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return "Side Right";
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case 8:
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return "Side Left";
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}
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SDL_assert(0);
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case 7:
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return "Side Right";
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}
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