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Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
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@ -2563,10 +2563,10 @@ SDL_GL_ResetAttributes()
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_this->gl_config.multisamplesamples = 0;
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_this->gl_config.retained_backing = 1;
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_this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
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#if SDL_VIDEO_OPENGL
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_this->gl_config.major_version = 1;
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_this->gl_config.minor_version = 2;
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_this->gl_config.profile_mask = 0;
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#if SDL_VIDEO_OPENGL
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_this->gl_config.major_version = 2;
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_this->gl_config.minor_version = 1;
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#elif SDL_VIDEO_OPENGL_ES2
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_this->gl_config.major_version = 2;
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_this->gl_config.minor_version = 0;
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@ -162,7 +162,9 @@ SDL_GLContext
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Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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{
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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/*
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const GLubyte *(APIENTRY * glGetStringFunc)(GLenum) = NULL;
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*/
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NSAutoreleasePool *pool;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
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@ -276,6 +278,18 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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/* No other backend does this version checking.
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If we enable it, we should consider whether it should be done at a
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higher level for all platforms. We'll have to think through the implications
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of this.
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For example, Mac OS X 10.6 will only report OpenGL 2.0, but we ask for 2.1
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by default. If we don't get 2.1, then the renderer will set the requested
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version and try to recreate the window, which causes all kinds of problems.
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For now, we'll just disable this code until we can think about it more.
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*/
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#if 0
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glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
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if (!glGetStringFunc) {
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Cocoa_GL_DeleteContext(_this, context);
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@ -305,6 +319,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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_this->gl_config.major_version = glversion_major;
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_this->gl_config.minor_version = glversion_minor;
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#endif
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return context;
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}
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