SDL_render.c: lighten the cast syntax

This commit is contained in:
Sylvain 2021-12-16 10:53:27 +01:00 committed by Sam Lantinga
parent 50d49c63ed
commit 4342e6bd21

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@ -3585,11 +3585,11 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
const int *indices, int num_indices)
{
if (vertices) {
const float *xy = &vertices[0].position.x;
const float *xy = &vertices->position;
int xy_stride = sizeof (SDL_Vertex);
const SDL_Color *color = &vertices[0].color;
const SDL_Color *color = &vertices->color;
int color_stride = sizeof (SDL_Vertex);
const float *uv = &vertices[0].tex_coord.x;
const float *uv = &vertices->tex_coord;
int uv_stride = sizeof (SDL_Vertex);
int size_indices = 4;
return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);