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Fixed bug #7515 - Window still grabbed after destroying
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@ -3268,6 +3268,10 @@ void SDL_DestroyWindow(SDL_Window *window)
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display->fullscreen_window = NULL;
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}
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if (_this->grabbed_window == window) {
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_this->grabbed_window = NULL; /* ungrabbing input. */
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}
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/* Now invalidate magic */
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window->magic = NULL;
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