mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 01:25:42 +00:00
Removed memset_pattern4() from SDL headers
This requires including string.h, which isn't always done, so this commit simplifies dependencies on macOS Fixes https://github.com/libsdl-org/SDL/issues/3657
This commit is contained in:
parent
f72213c4ac
commit
707e9397ca
|
@ -30,12 +30,6 @@
|
|||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifdef __APPLE__
|
||||
#ifndef _DARWIN_C_SOURCE
|
||||
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SYS_TYPES_H
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
|
@ -530,9 +524,7 @@ extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c,
|
|||
/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
|
||||
SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
|
||||
{
|
||||
#ifdef __APPLE__
|
||||
memset_pattern4(dst, &val, dwords * 4);
|
||||
#elif defined(__GNUC__) && defined(__i386__)
|
||||
#if defined(__GNUC__) && defined(__i386__)
|
||||
int u0, u1, u2;
|
||||
__asm__ __volatile__ (
|
||||
"cld \n\t"
|
||||
|
|
Loading…
Reference in a new issue