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render: Enable clipping for zero-sized rectangles
Battle for Wesnoth apparently relies on being able to disable rendering of UI elements by setting the clip rectangle to be empty. Resolves: https://github.com/libsdl-org/SDL/issues/6896 Fixes: 00f05dcf "render: only enable clipping when the rectangle is valid" Signed-off-by: Simon McVittie <smcv@collabora.com>
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@ -2481,7 +2481,7 @@ int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
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int retval;
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CHECK_RENDERER_MAGIC(renderer, -1)
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if (rect && rect->w > 0 && rect->h > 0) {
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if (rect && rect->w >= 0 && rect->h >= 0) {
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renderer->clipping_enabled = SDL_TRUE;
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renderer->clip_rect.x = (double)rect->x * renderer->scale.x;
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renderer->clip_rect.y = (double)rect->y * renderer->scale.y;
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