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watcom makefiles: remove yuv_rgb_lsx.c from sources
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@ -81,7 +81,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
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SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
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SDL_sensor.c SDL_touch.c
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SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
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SRCS+= SDL_render.c yuv_rgb_lsx.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
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SDL_render_sw.c SDL_rotate.c SDL_triangle.c
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SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
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@ -152,15 +152,14 @@ SDL_blendpoint.obj: SDL_blendpoint.c
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wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
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SDL_RLEaccel.obj: SDL_RLEaccel.c
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wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
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yuv_rgb_sse.obj: yuv_rgb_sse.c
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wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
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!ifeq HIDAPI 1
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# c99 mode needed because of structs with flexible array members in libusb.h
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SDL_hidapi.obj: SDL_hidapi.c
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wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
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!endif
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yuv_rgb_sse.obj: yuv_rgb_sse.c
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wcc386 $(CFLAGS_DLL) -wcd=202 -fo=$^@ $<
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$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
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@echo * Creating: $@
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wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
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@ -60,7 +60,7 @@ SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
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SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
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SDL_sensor.c SDL_touch.c
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SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
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SRCS+= SDL_render.c yuv_rgb_lsx.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SRCS+= SDL_render.c yuv_rgb_sse.c yuv_rgb_std.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
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SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
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SDL_render_sw.c SDL_rotate.c SDL_triangle.c
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SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
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