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audio: make SDL_OpenAudioDevice declaration look less squashed.
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@ -548,16 +548,12 @@ extern DECLSPEC int SDLCALL SDL_GetAudioDeviceSpec(int index,
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* \sa SDL_PauseAudioDevice
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* \sa SDL_UnlockAudioDevice
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*/
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extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
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*device,
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int iscapture,
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const
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SDL_AudioSpec *
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desired,
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SDL_AudioSpec *
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obtained,
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int
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allowed_changes);
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extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(
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const char *device,
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int iscapture,
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const SDL_AudioSpec *desired,
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SDL_AudioSpec *obtained,
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int allowed_changes);
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