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Tweaked a couple comments, added some FIXMEs.
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@ -616,6 +616,7 @@ SDL_RunAudio(void *devicep)
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}
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/* Read from the callback into the _input_ stream */
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// !!! FIXME: this should be LockDevice.
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SDL_LockMutex(device->mixer_lock);
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(*fill) (udata, istream, istream_len);
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SDL_UnlockMutex(device->mixer_lock);
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@ -687,6 +688,7 @@ SDL_RunAudio(void *devicep)
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}
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}
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/* !!! FIXME: this should be LockDevice. */
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SDL_LockMutex(device->mixer_lock);
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if (device->paused) {
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SDL_memset(stream, silence, stream_len);
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@ -1138,7 +1140,7 @@ open_audio_device(const char *devname, int iscapture,
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device->paused = 1;
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device->iscapture = iscapture;
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/* Create a semaphore for locking the sound buffers */
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/* Create a mutex for locking the sound buffers */
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if (!current_audio.impl.SkipMixerLock) {
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device->mixer_lock = SDL_CreateMutex();
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if (device->mixer_lock == NULL) {
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@ -71,6 +71,7 @@ typedef struct SDL_AudioDriverImpl
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/* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */
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/* Some flags to push duplicate code into the core and reduce #ifdefs. */
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/* !!! FIXME: these should be SDL_bool */
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int ProvidesOwnCallbackThread;
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int SkipMixerLock; /* !!! FIXME: do we need this anymore? */
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int HasCaptureSupport;
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@ -125,6 +126,7 @@ struct SDL_AudioDevice
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SDL_AudioStreamer streamer;
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/* Current state flags */
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/* !!! FIXME: should be SDL_bool */
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int iscapture;
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int enabled;
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int paused;
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@ -133,7 +135,7 @@ struct SDL_AudioDevice
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/* Fake audio buffer for when the audio hardware is busy */
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Uint8 *fake_stream;
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/* A semaphore for locking the mixing buffers */
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/* A mutex for locking the mixing buffers */
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SDL_mutex *mixer_lock;
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/* A thread to feed the audio device */
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