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WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows 8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output, "SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with that seen on Win32. SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or "SDL2-WinPhone", when displaying in MSVC. This set of changes should not break any older WinRT or Windows Phone 8 app builds that rely on MSVC's Project-to-Project reference system to build SDL2 for the correct platform(s), and to install SDL2 dll files into the apps' output packages. App builds that reference SDL dll files directly should, however, now reference "SDL2.dll".
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@ -23,7 +23,7 @@
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<RootNamespace>SDL</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<ProjectName>SDL-WinPhone</ProjectName>
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<ProjectName>SDL2-WinPhone</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -60,6 +60,18 @@
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<PropertyGroup>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -347,7 +347,7 @@
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<PropertyGroup Label="Globals">
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<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<ProjectName>SDL-WinRT</ProjectName>
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<ProjectName>SDL2-WinRT</ProjectName>
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<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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@ -411,32 +411,32 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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