audio: Patched to compile on C89 compilers.

This commit is contained in:
Ryan C. Gordon 2016-08-10 14:14:14 -04:00
parent 244d2dbcd5
commit b879595a2a

View file

@ -1362,6 +1362,10 @@ open_audio_device(const char *devname, int iscapture,
/* Start the audio thread if necessary */
if (!current_audio.impl.ProvidesOwnCallbackThread) {
/* Start the audio thread */
/* !!! FIXME: we don't force the audio thread stack size here if it calls into user code, but maybe we should? */
/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
char threadname[64];
/* Allocate a fake audio buffer; only used by our internal threads. */
Uint32 stream_len = (device->convert.needed) ? device->convert.len_cvt : 0;
@ -1377,12 +1381,8 @@ open_audio_device(const char *devname, int iscapture,
return 0;
}
/* !!! FIXME: we don't force the audio thread stack size here because it calls into user code, but maybe we should? */
/* buffer queueing callback only needs a few bytes, so make the stack tiny. */
char name[64];
const size_t stacksize = is_internal_thread ? 64 * 1024 : 0;
SDL_snprintf(name, sizeof (name), "SDLAudioDev%d", (int) device->id);
device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, name, stacksize, device);
SDL_snprintf(threadname, sizeof (threadname), "SDLAudioDev%d", (int) device->id);
device->thread = SDL_CreateThreadInternal(iscapture ? SDL_CaptureAudio : SDL_RunAudio, threadname, stacksize, device);
if (device->thread == NULL) {
SDL_CloseAudioDevice(device->id);