Use the application requested size to determine automatic orientation on iOS

Fixes https://github.com/libsdl-org/SDL/issues/8201

(cherry picked from commit e3b5999bb4fe9bc8413630215d928f90347073d1)
This commit is contained in:
Sam Lantinga 2023-12-24 17:14:16 -08:00
parent f892ae10d6
commit be29ca0189

View file

@ -114,14 +114,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
#if !TARGET_OS_TV
if (displaydata.uiscreen == [UIScreen mainScreen]) {
/* SDL_CreateWindow sets the window w&h to the display's bounds if the
* fullscreen flag is set. But the display bounds orientation might not
* match what we want, and GetSupportedOrientations call below uses the
* window w&h. They're overridden below anyway, so we'll just set them
* to the requested size for the purposes of determining orientation. */
window->w = window->windowed.w;
window->h = window->windowed.h;
NSUInteger orients = UIKit_GetSupportedOrientations(window);
BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0;
BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;
@ -459,10 +451,10 @@ NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window)
}
if (orientationMask == 0) {
if (window->w >= window->h) {
if (window->windowed.w >= window->windowed.h) {
orientationMask |= UIInterfaceOrientationMaskLandscape;
}
if (window->h >= window->w) {
if (window->windowed.h >= window->windowed.w) {
orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
}
}