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Use the application requested size to determine automatic orientation on iOS
Fixes https://github.com/libsdl-org/SDL/issues/8201 (cherry picked from commit e3b5999bb4fe9bc8413630215d928f90347073d1)
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@ -114,14 +114,6 @@ static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bo
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#if !TARGET_OS_TV
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if (displaydata.uiscreen == [UIScreen mainScreen]) {
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/* SDL_CreateWindow sets the window w&h to the display's bounds if the
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* fullscreen flag is set. But the display bounds orientation might not
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* match what we want, and GetSupportedOrientations call below uses the
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* window w&h. They're overridden below anyway, so we'll just set them
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* to the requested size for the purposes of determining orientation. */
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window->w = window->windowed.w;
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window->h = window->windowed.h;
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NSUInteger orients = UIKit_GetSupportedOrientations(window);
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BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0;
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BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0;
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@ -459,10 +451,10 @@ NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window)
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}
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if (orientationMask == 0) {
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if (window->w >= window->h) {
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if (window->windowed.w >= window->windowed.h) {
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orientationMask |= UIInterfaceOrientationMaskLandscape;
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}
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if (window->h >= window->w) {
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if (window->windowed.h >= window->windowed.w) {
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orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
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}
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}
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