mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 01:55:38 +00:00
Added the ability to specify which buttons and axes are present for virtual controllers
This commit is contained in:
parent
49ca8bf520
commit
bfac54b59c
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@ -365,6 +365,10 @@ typedef struct SDL_VirtualJoystickDesc
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Uint16 vendor_id; /**< the USB vendor ID of this joystick */
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Uint16 product_id; /**< the USB product ID of this joystick */
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Uint16 padding; /**< unused */
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Uint32 button_mask; /**< A mask of which buttons are valid for this controller
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e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
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Uint32 axis_mask; /**< A mask of which axes are valid for this controller
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e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
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const char *name; /**< the name of the joystick */
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void *userdata; /**< User data pointer passed to callbacks */
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@ -100,6 +100,8 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
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Uint16 button_mask = 0;
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Uint16 axis_mask = 0;
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Uint16 *guid16;
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int axis_triggerleft = -1;
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int axis_triggerright = -1;
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if (!desc) {
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return SDL_InvalidParamError("desc");
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@ -116,10 +118,10 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
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}
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SDL_memcpy(&hwdata->desc, desc, sizeof(*desc));
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if (desc->name) {
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name = desc->name;
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if (hwdata->desc.name) {
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name = hwdata->desc.name;
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} else {
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switch (desc->type) {
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switch (hwdata->desc.type) {
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case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
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name = "Virtual Controller";
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break;
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@ -154,21 +156,39 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
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}
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hwdata->name = SDL_strdup(name);
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if (desc->type == SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
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int i;
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if (hwdata->desc.type == SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
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int i, axis;
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if (desc->naxes >= 2) {
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axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
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}
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if (desc->naxes >= 4) {
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axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
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}
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if (desc->naxes >= 6) {
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axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
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if (hwdata->desc.button_mask == 0) {
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for (i = 0; i < hwdata->desc.nbuttons && i < sizeof(Uint16)*8; ++i) {
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hwdata->desc.button_mask |= (1 << i);
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}
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}
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for (i = 0; i < desc->nbuttons && i < sizeof(Uint16)*8; ++i) {
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button_mask |= (1 << i);
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if (hwdata->desc.axis_mask == 0) {
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if (hwdata->desc.naxes >= 2) {
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hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
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}
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if (hwdata->desc.naxes >= 4) {
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hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
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}
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if (hwdata->desc.naxes >= 6) {
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hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
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}
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}
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/* Find the trigger axes */
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axis = 0;
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for (i = 0; axis < hwdata->desc.naxes && i < SDL_CONTROLLER_AXIS_MAX; ++i) {
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if (hwdata->desc.axis_mask & (1 << i)) {
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if (i == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
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axis_triggerleft = axis;
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}
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if (i == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
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axis_triggerright = axis;
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}
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++axis;
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}
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}
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}
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@ -177,41 +197,42 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
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guid16 = (Uint16 *)hwdata->guid.data;
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*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_VIRTUAL);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(desc->vendor_id);
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*guid16++ = SDL_SwapLE16(hwdata->desc.vendor_id);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(desc->product_id);
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*guid16++ = SDL_SwapLE16(hwdata->desc.product_id);
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*guid16++ = 0;
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*guid16++ = SDL_SwapLE16(button_mask);
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*guid16++ = SDL_SwapLE16(axis_mask);
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*guid16++ = SDL_SwapLE16((Uint16)hwdata->desc.button_mask);
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*guid16++ = SDL_SwapLE16((Uint16)hwdata->desc.axis_mask);
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/* Note that this is a Virtual device and what subtype it is */
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hwdata->guid.data[14] = 'v';
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hwdata->guid.data[15] = (Uint8)desc->type;
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hwdata->guid.data[15] = (Uint8)hwdata->desc.type;
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/* Allocate fields for different control-types */
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if (desc->naxes > 0) {
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hwdata->axes = SDL_calloc(desc->naxes, sizeof(Sint16));
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if (hwdata->desc.naxes > 0) {
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hwdata->axes = SDL_calloc(hwdata->desc.naxes, sizeof(Sint16));
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if (!hwdata->axes) {
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VIRTUAL_FreeHWData(hwdata);
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return SDL_OutOfMemory();
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}
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/* Trigger axes are at minimum value at rest */
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if (desc->type == SDL_JOYSTICK_TYPE_GAMECONTROLLER &&
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desc->naxes > SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
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hwdata->axes[SDL_CONTROLLER_AXIS_TRIGGERLEFT] = SDL_JOYSTICK_AXIS_MIN;
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hwdata->axes[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = SDL_JOYSTICK_AXIS_MIN;
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if (axis_triggerleft >= 0) {
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hwdata->axes[axis_triggerleft] = SDL_JOYSTICK_AXIS_MIN;
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}
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if (axis_triggerright >= 0) {
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hwdata->axes[axis_triggerright] = SDL_JOYSTICK_AXIS_MIN;
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}
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}
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if (desc->nbuttons > 0) {
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hwdata->buttons = SDL_calloc(desc->nbuttons, sizeof(Uint8));
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if (hwdata->desc.nbuttons > 0) {
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hwdata->buttons = SDL_calloc(hwdata->desc.nbuttons, sizeof(Uint8));
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if (!hwdata->buttons) {
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VIRTUAL_FreeHWData(hwdata);
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return SDL_OutOfMemory();
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}
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}
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if (desc->nhats > 0) {
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hwdata->hats = SDL_calloc(desc->nhats, sizeof(Uint8));
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if (hwdata->desc.nhats > 0) {
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hwdata->hats = SDL_calloc(hwdata->desc.nhats, sizeof(Uint8));
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if (!hwdata->hats) {
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VIRTUAL_FreeHWData(hwdata);
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return SDL_OutOfMemory();
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@ -523,130 +544,141 @@ static SDL_bool
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VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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{
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joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
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int current_button = 0;
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int current_axis = 0;
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if (hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
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return SDL_FALSE;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_A) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_A))) {
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out->a.kind = EMappingKind_Button;
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out->a.target = SDL_CONTROLLER_BUTTON_A;
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out->a.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_B) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_B))) {
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out->b.kind = EMappingKind_Button;
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out->b.target = SDL_CONTROLLER_BUTTON_B;
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out->b.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_X) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_X))) {
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out->x.kind = EMappingKind_Button;
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out->x.target = SDL_CONTROLLER_BUTTON_X;
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out->x.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_Y) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_Y))) {
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out->y.kind = EMappingKind_Button;
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out->y.target = SDL_CONTROLLER_BUTTON_Y;
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out->y.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_BACK) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK))) {
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out->back.kind = EMappingKind_Button;
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out->back.target = SDL_CONTROLLER_BUTTON_BACK;
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out->back.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_GUIDE) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE))) {
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out->guide.kind = EMappingKind_Button;
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out->guide.target = SDL_CONTROLLER_BUTTON_GUIDE;
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out->guide.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_START) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_START))) {
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out->start.kind = EMappingKind_Button;
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out->start.target = SDL_CONTROLLER_BUTTON_START;
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out->start.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_LEFTSTICK) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK))) {
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out->leftstick.kind = EMappingKind_Button;
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out->leftstick.target = SDL_CONTROLLER_BUTTON_LEFTSTICK;
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out->leftstick.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_RIGHTSTICK) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK))) {
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out->rightstick.kind = EMappingKind_Button;
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out->rightstick.target = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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out->rightstick.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER))) {
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out->leftshoulder.kind = EMappingKind_Button;
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out->leftshoulder.target = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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out->leftshoulder.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER))) {
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out->rightshoulder.kind = EMappingKind_Button;
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out->rightshoulder.target = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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out->rightshoulder.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_UP) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP))) {
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out->dpup.kind = EMappingKind_Button;
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out->dpup.target = SDL_CONTROLLER_BUTTON_DPAD_UP;
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out->dpup.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN))) {
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out->dpdown.kind = EMappingKind_Button;
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out->dpdown.target = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
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out->dpdown.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_LEFT) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT))) {
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out->dpleft.kind = EMappingKind_Button;
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out->dpleft.target = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
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out->dpleft.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT))) {
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out->dpright.kind = EMappingKind_Button;
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out->dpright.target = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
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out->dpright.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_MISC1) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_MISC1))) {
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out->misc1.kind = EMappingKind_Button;
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out->misc1.target = SDL_CONTROLLER_BUTTON_MISC1;
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out->misc1.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE1) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE1))) {
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out->paddle1.kind = EMappingKind_Button;
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out->paddle1.target = SDL_CONTROLLER_BUTTON_PADDLE1;
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out->paddle1.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE2) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE2))) {
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out->paddle2.kind = EMappingKind_Button;
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out->paddle2.target = SDL_CONTROLLER_BUTTON_PADDLE2;
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out->paddle2.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE3) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE3))) {
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out->paddle3.kind = EMappingKind_Button;
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out->paddle3.target = SDL_CONTROLLER_BUTTON_PADDLE3;
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out->paddle3.target = current_button++;
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}
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if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE4) {
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if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE4))) {
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out->paddle4.kind = EMappingKind_Button;
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out->paddle4.target = SDL_CONTROLLER_BUTTON_PADDLE4;
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out->paddle4.target = current_button++;
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}
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if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_LEFTY) {
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if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX))) {
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out->leftx.kind = EMappingKind_Axis;
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out->leftx.target = current_axis++;
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}
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if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY))) {
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out->lefty.kind = EMappingKind_Axis;
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out->leftx.target = SDL_CONTROLLER_AXIS_LEFTX;
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out->lefty.target = SDL_CONTROLLER_AXIS_LEFTY;
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out->lefty.target = current_axis++;
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}
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if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_RIGHTY) {
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if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX))) {
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out->rightx.kind = EMappingKind_Axis;
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out->righty.kind = EMappingKind_Axis;
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out->rightx.target = SDL_CONTROLLER_AXIS_RIGHTX;
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out->righty.target = SDL_CONTROLLER_AXIS_RIGHTY;
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out->rightx.target = current_axis++;
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}
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if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
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if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY))) {
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out->righty.kind = EMappingKind_Axis;
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out->righty.target = current_axis++;
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}
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if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT))) {
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out->lefttrigger.kind = EMappingKind_Axis;
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out->lefttrigger.target = current_axis++;
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}
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if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT))) {
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out->righttrigger.kind = EMappingKind_Axis;
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out->lefttrigger.target = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
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out->righttrigger.target = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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out->righttrigger.target = current_axis++;
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}
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return SDL_TRUE;
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