mirror of
https://github.com/Ryujinx/SDL.git
synced 2024-12-23 06:25:50 +00:00
Added the ability to specify which buttons and axes are present for virtual controllers
This commit is contained in:
parent
49ca8bf520
commit
bfac54b59c
|
@ -365,6 +365,10 @@ typedef struct SDL_VirtualJoystickDesc
|
||||||
Uint16 vendor_id; /**< the USB vendor ID of this joystick */
|
Uint16 vendor_id; /**< the USB vendor ID of this joystick */
|
||||||
Uint16 product_id; /**< the USB product ID of this joystick */
|
Uint16 product_id; /**< the USB product ID of this joystick */
|
||||||
Uint16 padding; /**< unused */
|
Uint16 padding; /**< unused */
|
||||||
|
Uint32 button_mask; /**< A mask of which buttons are valid for this controller
|
||||||
|
e.g. (1 << SDL_CONTROLLER_BUTTON_A) */
|
||||||
|
Uint32 axis_mask; /**< A mask of which axes are valid for this controller
|
||||||
|
e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */
|
||||||
const char *name; /**< the name of the joystick */
|
const char *name; /**< the name of the joystick */
|
||||||
|
|
||||||
void *userdata; /**< User data pointer passed to callbacks */
|
void *userdata; /**< User data pointer passed to callbacks */
|
||||||
|
|
|
@ -100,6 +100,8 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
||||||
Uint16 button_mask = 0;
|
Uint16 button_mask = 0;
|
||||||
Uint16 axis_mask = 0;
|
Uint16 axis_mask = 0;
|
||||||
Uint16 *guid16;
|
Uint16 *guid16;
|
||||||
|
int axis_triggerleft = -1;
|
||||||
|
int axis_triggerright = -1;
|
||||||
|
|
||||||
if (!desc) {
|
if (!desc) {
|
||||||
return SDL_InvalidParamError("desc");
|
return SDL_InvalidParamError("desc");
|
||||||
|
@ -116,10 +118,10 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
||||||
}
|
}
|
||||||
SDL_memcpy(&hwdata->desc, desc, sizeof(*desc));
|
SDL_memcpy(&hwdata->desc, desc, sizeof(*desc));
|
||||||
|
|
||||||
if (desc->name) {
|
if (hwdata->desc.name) {
|
||||||
name = desc->name;
|
name = hwdata->desc.name;
|
||||||
} else {
|
} else {
|
||||||
switch (desc->type) {
|
switch (hwdata->desc.type) {
|
||||||
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
|
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
|
||||||
name = "Virtual Controller";
|
name = "Virtual Controller";
|
||||||
break;
|
break;
|
||||||
|
@ -154,21 +156,39 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
||||||
}
|
}
|
||||||
hwdata->name = SDL_strdup(name);
|
hwdata->name = SDL_strdup(name);
|
||||||
|
|
||||||
if (desc->type == SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
|
if (hwdata->desc.type == SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
|
||||||
int i;
|
int i, axis;
|
||||||
|
|
||||||
if (desc->naxes >= 2) {
|
if (hwdata->desc.button_mask == 0) {
|
||||||
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
|
for (i = 0; i < hwdata->desc.nbuttons && i < sizeof(Uint16)*8; ++i) {
|
||||||
}
|
hwdata->desc.button_mask |= (1 << i);
|
||||||
if (desc->naxes >= 4) {
|
}
|
||||||
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
|
|
||||||
}
|
|
||||||
if (desc->naxes >= 6) {
|
|
||||||
axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < desc->nbuttons && i < sizeof(Uint16)*8; ++i) {
|
if (hwdata->desc.axis_mask == 0) {
|
||||||
button_mask |= (1 << i);
|
if (hwdata->desc.naxes >= 2) {
|
||||||
|
hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_LEFTX) | (1 << SDL_CONTROLLER_AXIS_LEFTY));
|
||||||
|
}
|
||||||
|
if (hwdata->desc.naxes >= 4) {
|
||||||
|
hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_RIGHTX) | (1 << SDL_CONTROLLER_AXIS_RIGHTY));
|
||||||
|
}
|
||||||
|
if (hwdata->desc.naxes >= 6) {
|
||||||
|
hwdata->desc.axis_mask |= ((1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT) | (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Find the trigger axes */
|
||||||
|
axis = 0;
|
||||||
|
for (i = 0; axis < hwdata->desc.naxes && i < SDL_CONTROLLER_AXIS_MAX; ++i) {
|
||||||
|
if (hwdata->desc.axis_mask & (1 << i)) {
|
||||||
|
if (i == SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
|
||||||
|
axis_triggerleft = axis;
|
||||||
|
}
|
||||||
|
if (i == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
|
||||||
|
axis_triggerright = axis;
|
||||||
|
}
|
||||||
|
++axis;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -177,41 +197,42 @@ SDL_JoystickAttachVirtualInner(const SDL_VirtualJoystickDesc *desc)
|
||||||
guid16 = (Uint16 *)hwdata->guid.data;
|
guid16 = (Uint16 *)hwdata->guid.data;
|
||||||
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_VIRTUAL);
|
*guid16++ = SDL_SwapLE16(SDL_HARDWARE_BUS_VIRTUAL);
|
||||||
*guid16++ = 0;
|
*guid16++ = 0;
|
||||||
*guid16++ = SDL_SwapLE16(desc->vendor_id);
|
*guid16++ = SDL_SwapLE16(hwdata->desc.vendor_id);
|
||||||
*guid16++ = 0;
|
*guid16++ = 0;
|
||||||
*guid16++ = SDL_SwapLE16(desc->product_id);
|
*guid16++ = SDL_SwapLE16(hwdata->desc.product_id);
|
||||||
*guid16++ = 0;
|
*guid16++ = 0;
|
||||||
*guid16++ = SDL_SwapLE16(button_mask);
|
*guid16++ = SDL_SwapLE16((Uint16)hwdata->desc.button_mask);
|
||||||
*guid16++ = SDL_SwapLE16(axis_mask);
|
*guid16++ = SDL_SwapLE16((Uint16)hwdata->desc.axis_mask);
|
||||||
|
|
||||||
/* Note that this is a Virtual device and what subtype it is */
|
/* Note that this is a Virtual device and what subtype it is */
|
||||||
hwdata->guid.data[14] = 'v';
|
hwdata->guid.data[14] = 'v';
|
||||||
hwdata->guid.data[15] = (Uint8)desc->type;
|
hwdata->guid.data[15] = (Uint8)hwdata->desc.type;
|
||||||
|
|
||||||
/* Allocate fields for different control-types */
|
/* Allocate fields for different control-types */
|
||||||
if (desc->naxes > 0) {
|
if (hwdata->desc.naxes > 0) {
|
||||||
hwdata->axes = SDL_calloc(desc->naxes, sizeof(Sint16));
|
hwdata->axes = SDL_calloc(hwdata->desc.naxes, sizeof(Sint16));
|
||||||
if (!hwdata->axes) {
|
if (!hwdata->axes) {
|
||||||
VIRTUAL_FreeHWData(hwdata);
|
VIRTUAL_FreeHWData(hwdata);
|
||||||
return SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Trigger axes are at minimum value at rest */
|
/* Trigger axes are at minimum value at rest */
|
||||||
if (desc->type == SDL_JOYSTICK_TYPE_GAMECONTROLLER &&
|
if (axis_triggerleft >= 0) {
|
||||||
desc->naxes > SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
|
hwdata->axes[axis_triggerleft] = SDL_JOYSTICK_AXIS_MIN;
|
||||||
hwdata->axes[SDL_CONTROLLER_AXIS_TRIGGERLEFT] = SDL_JOYSTICK_AXIS_MIN;
|
}
|
||||||
hwdata->axes[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = SDL_JOYSTICK_AXIS_MIN;
|
if (axis_triggerright >= 0) {
|
||||||
|
hwdata->axes[axis_triggerright] = SDL_JOYSTICK_AXIS_MIN;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (desc->nbuttons > 0) {
|
if (hwdata->desc.nbuttons > 0) {
|
||||||
hwdata->buttons = SDL_calloc(desc->nbuttons, sizeof(Uint8));
|
hwdata->buttons = SDL_calloc(hwdata->desc.nbuttons, sizeof(Uint8));
|
||||||
if (!hwdata->buttons) {
|
if (!hwdata->buttons) {
|
||||||
VIRTUAL_FreeHWData(hwdata);
|
VIRTUAL_FreeHWData(hwdata);
|
||||||
return SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (desc->nhats > 0) {
|
if (hwdata->desc.nhats > 0) {
|
||||||
hwdata->hats = SDL_calloc(desc->nhats, sizeof(Uint8));
|
hwdata->hats = SDL_calloc(hwdata->desc.nhats, sizeof(Uint8));
|
||||||
if (!hwdata->hats) {
|
if (!hwdata->hats) {
|
||||||
VIRTUAL_FreeHWData(hwdata);
|
VIRTUAL_FreeHWData(hwdata);
|
||||||
return SDL_OutOfMemory();
|
return SDL_OutOfMemory();
|
||||||
|
@ -523,130 +544,141 @@ static SDL_bool
|
||||||
VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
VIRTUAL_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
|
||||||
{
|
{
|
||||||
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
joystick_hwdata *hwdata = VIRTUAL_HWDataForIndex(device_index);
|
||||||
|
int current_button = 0;
|
||||||
|
int current_axis = 0;
|
||||||
|
|
||||||
if (hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
|
if (hwdata->desc.type != SDL_JOYSTICK_TYPE_GAMECONTROLLER) {
|
||||||
return SDL_FALSE;
|
return SDL_FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_A) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_A))) {
|
||||||
out->a.kind = EMappingKind_Button;
|
out->a.kind = EMappingKind_Button;
|
||||||
out->a.target = SDL_CONTROLLER_BUTTON_A;
|
out->a.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_B) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_B))) {
|
||||||
out->b.kind = EMappingKind_Button;
|
out->b.kind = EMappingKind_Button;
|
||||||
out->b.target = SDL_CONTROLLER_BUTTON_B;
|
out->b.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_X) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_X))) {
|
||||||
out->x.kind = EMappingKind_Button;
|
out->x.kind = EMappingKind_Button;
|
||||||
out->x.target = SDL_CONTROLLER_BUTTON_X;
|
out->x.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_Y) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_Y))) {
|
||||||
out->y.kind = EMappingKind_Button;
|
out->y.kind = EMappingKind_Button;
|
||||||
out->y.target = SDL_CONTROLLER_BUTTON_Y;
|
out->y.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_BACK) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_BACK))) {
|
||||||
out->back.kind = EMappingKind_Button;
|
out->back.kind = EMappingKind_Button;
|
||||||
out->back.target = SDL_CONTROLLER_BUTTON_BACK;
|
out->back.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_GUIDE) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE))) {
|
||||||
out->guide.kind = EMappingKind_Button;
|
out->guide.kind = EMappingKind_Button;
|
||||||
out->guide.target = SDL_CONTROLLER_BUTTON_GUIDE;
|
out->guide.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_START) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_START))) {
|
||||||
out->start.kind = EMappingKind_Button;
|
out->start.kind = EMappingKind_Button;
|
||||||
out->start.target = SDL_CONTROLLER_BUTTON_START;
|
out->start.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_LEFTSTICK) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSTICK))) {
|
||||||
out->leftstick.kind = EMappingKind_Button;
|
out->leftstick.kind = EMappingKind_Button;
|
||||||
out->leftstick.target = SDL_CONTROLLER_BUTTON_LEFTSTICK;
|
out->leftstick.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_RIGHTSTICK) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSTICK))) {
|
||||||
out->rightstick.kind = EMappingKind_Button;
|
out->rightstick.kind = EMappingKind_Button;
|
||||||
out->rightstick.target = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
|
out->rightstick.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_LEFTSHOULDER))) {
|
||||||
out->leftshoulder.kind = EMappingKind_Button;
|
out->leftshoulder.kind = EMappingKind_Button;
|
||||||
out->leftshoulder.target = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
out->leftshoulder.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_RIGHTSHOULDER))) {
|
||||||
out->rightshoulder.kind = EMappingKind_Button;
|
out->rightshoulder.kind = EMappingKind_Button;
|
||||||
out->rightshoulder.target = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
out->rightshoulder.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_UP) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_UP))) {
|
||||||
out->dpup.kind = EMappingKind_Button;
|
out->dpup.kind = EMappingKind_Button;
|
||||||
out->dpup.target = SDL_CONTROLLER_BUTTON_DPAD_UP;
|
out->dpup.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_DOWN))) {
|
||||||
out->dpdown.kind = EMappingKind_Button;
|
out->dpdown.kind = EMappingKind_Button;
|
||||||
out->dpdown.target = SDL_CONTROLLER_BUTTON_DPAD_DOWN;
|
out->dpdown.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_LEFT) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_LEFT))) {
|
||||||
out->dpleft.kind = EMappingKind_Button;
|
out->dpleft.kind = EMappingKind_Button;
|
||||||
out->dpleft.target = SDL_CONTROLLER_BUTTON_DPAD_LEFT;
|
out->dpleft.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_DPAD_RIGHT))) {
|
||||||
out->dpright.kind = EMappingKind_Button;
|
out->dpright.kind = EMappingKind_Button;
|
||||||
out->dpright.target = SDL_CONTROLLER_BUTTON_DPAD_RIGHT;
|
out->dpright.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_MISC1) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_MISC1))) {
|
||||||
out->misc1.kind = EMappingKind_Button;
|
out->misc1.kind = EMappingKind_Button;
|
||||||
out->misc1.target = SDL_CONTROLLER_BUTTON_MISC1;
|
out->misc1.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE1) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE1))) {
|
||||||
out->paddle1.kind = EMappingKind_Button;
|
out->paddle1.kind = EMappingKind_Button;
|
||||||
out->paddle1.target = SDL_CONTROLLER_BUTTON_PADDLE1;
|
out->paddle1.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE2) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE2))) {
|
||||||
out->paddle2.kind = EMappingKind_Button;
|
out->paddle2.kind = EMappingKind_Button;
|
||||||
out->paddle2.target = SDL_CONTROLLER_BUTTON_PADDLE2;
|
out->paddle2.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE3) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE3))) {
|
||||||
out->paddle3.kind = EMappingKind_Button;
|
out->paddle3.kind = EMappingKind_Button;
|
||||||
out->paddle3.target = SDL_CONTROLLER_BUTTON_PADDLE3;
|
out->paddle3.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.nbuttons > SDL_CONTROLLER_BUTTON_PADDLE4) {
|
if (current_button < hwdata->desc.nbuttons && (hwdata->desc.button_mask & (1 << SDL_CONTROLLER_BUTTON_PADDLE4))) {
|
||||||
out->paddle4.kind = EMappingKind_Button;
|
out->paddle4.kind = EMappingKind_Button;
|
||||||
out->paddle4.target = SDL_CONTROLLER_BUTTON_PADDLE4;
|
out->paddle4.target = current_button++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_LEFTY) {
|
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTX))) {
|
||||||
out->leftx.kind = EMappingKind_Axis;
|
out->leftx.kind = EMappingKind_Axis;
|
||||||
|
out->leftx.target = current_axis++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_LEFTY))) {
|
||||||
out->lefty.kind = EMappingKind_Axis;
|
out->lefty.kind = EMappingKind_Axis;
|
||||||
out->leftx.target = SDL_CONTROLLER_AXIS_LEFTX;
|
out->lefty.target = current_axis++;
|
||||||
out->lefty.target = SDL_CONTROLLER_AXIS_LEFTY;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_RIGHTY) {
|
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTX))) {
|
||||||
out->rightx.kind = EMappingKind_Axis;
|
out->rightx.kind = EMappingKind_Axis;
|
||||||
out->righty.kind = EMappingKind_Axis;
|
out->rightx.target = current_axis++;
|
||||||
out->rightx.target = SDL_CONTROLLER_AXIS_RIGHTX;
|
|
||||||
out->righty.target = SDL_CONTROLLER_AXIS_RIGHTY;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hwdata->desc.naxes > SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
|
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_RIGHTY))) {
|
||||||
|
out->righty.kind = EMappingKind_Axis;
|
||||||
|
out->righty.target = current_axis++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERLEFT))) {
|
||||||
out->lefttrigger.kind = EMappingKind_Axis;
|
out->lefttrigger.kind = EMappingKind_Axis;
|
||||||
|
out->lefttrigger.target = current_axis++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (current_axis < hwdata->desc.naxes && (hwdata->desc.axis_mask & (1 << SDL_CONTROLLER_AXIS_TRIGGERRIGHT))) {
|
||||||
out->righttrigger.kind = EMappingKind_Axis;
|
out->righttrigger.kind = EMappingKind_Axis;
|
||||||
out->lefttrigger.target = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
|
out->righttrigger.target = current_axis++;
|
||||||
out->righttrigger.target = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return SDL_TRUE;
|
return SDL_TRUE;
|
||||||
|
|
Loading…
Reference in a new issue