Fixes bugs #2213 and #2214, improves the Android joystick code button handling

This commit is contained in:
Gabriel Jacobo 2013-11-10 20:13:27 -03:00
parent 9228c84576
commit d21640e92a
2 changed files with 93 additions and 23 deletions

View file

@ -433,4 +433,6 @@ Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
Known issues
================================================================================
- TODO. I'm sure there's a bunch more stuff I haven't thought of
- The number of buttons reported for each joystick is hardcoded to be 36, which
is the current maximum number of buttons Android can report.

View file

@ -30,12 +30,35 @@
#include "SDL_events.h"
#include "SDL_joystick.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "../SDL_sysjoystick.h"
#include "../SDL_joystick_c.h"
#include "../../core/android/SDL_android.h"
#include "android/keycodes.h"
/* As of platform android-14, android/keycodes.h is missing these defines */
#ifndef AKEYCODE_BUTTON_1
#define AKEYCODE_BUTTON_1 188
#define AKEYCODE_BUTTON_2 189
#define AKEYCODE_BUTTON_3 190
#define AKEYCODE_BUTTON_4 191
#define AKEYCODE_BUTTON_5 192
#define AKEYCODE_BUTTON_6 193
#define AKEYCODE_BUTTON_7 194
#define AKEYCODE_BUTTON_8 195
#define AKEYCODE_BUTTON_9 196
#define AKEYCODE_BUTTON_10 197
#define AKEYCODE_BUTTON_11 198
#define AKEYCODE_BUTTON_12 199
#define AKEYCODE_BUTTON_13 200
#define AKEYCODE_BUTTON_14 201
#define AKEYCODE_BUTTON_15 202
#define AKEYCODE_BUTTON_16 203
#endif
#define ANDROID_ACCELEROMETER_INDEX (SYS_numjoysticks - 1)
#define ANDROID_ACCELEROMETER_NAME "Android Accelerometer"
#define ANDROID_MAX_NBUTTONS 36
static SDL_Joystick **SYS_Joysticks;
static char **SYS_JoystickNames;
@ -44,31 +67,76 @@ static SDL_bool SYS_accelAsJoy;
/* Function to convert Android keyCodes into SDL ones.
* This code manipulation is done to get a sequential list of codes.
* FIXME: This is only suited for the case where we use a fixed number of buttons determined by ANDROID_MAX_NBUTTONS
*/
static int
keycode_to_SDL(int keycode)
{
/* D-Pad key codes (API 1):
* KEYCODE_DPAD_UP=19, KEYCODE_DPAD_DOWN
* KEYCODE_DPAD_LEFT, KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_CENTER
/* FIXME: If this function gets too unwiedly in the future, replace with a lookup table */
int button = 0;
switch(keycode)
{
/* D-Pad key codes (API 1), these get mapped to 0...4 */
case AKEYCODE_DPAD_UP:
case AKEYCODE_DPAD_DOWN:
case AKEYCODE_DPAD_LEFT:
case AKEYCODE_DPAD_RIGHT:
case AKEYCODE_DPAD_CENTER:
button = keycode - AKEYCODE_DPAD_UP;
break;
/* Some gamepad buttons (API 9), these get mapped to 5...19*/
case AKEYCODE_BUTTON_A:
case AKEYCODE_BUTTON_B:
case AKEYCODE_BUTTON_C:
case AKEYCODE_BUTTON_X:
case AKEYCODE_BUTTON_Y:
case AKEYCODE_BUTTON_Z:
case AKEYCODE_BUTTON_L1:
case AKEYCODE_BUTTON_L2:
case AKEYCODE_BUTTON_R1:
case AKEYCODE_BUTTON_R2:
case AKEYCODE_BUTTON_THUMBL:
case AKEYCODE_BUTTON_THUMBR:
case AKEYCODE_BUTTON_START:
case AKEYCODE_BUTTON_SELECT:
case AKEYCODE_BUTTON_MODE:
button = keycode - AKEYCODE_BUTTON_A + 5;
break;
/* More gamepad buttons (API 12), these get mapped to 20...35*/
case AKEYCODE_BUTTON_1:
case AKEYCODE_BUTTON_2:
case AKEYCODE_BUTTON_3:
case AKEYCODE_BUTTON_4:
case AKEYCODE_BUTTON_5:
case AKEYCODE_BUTTON_6:
case AKEYCODE_BUTTON_7:
case AKEYCODE_BUTTON_8:
case AKEYCODE_BUTTON_9:
case AKEYCODE_BUTTON_10:
case AKEYCODE_BUTTON_11:
case AKEYCODE_BUTTON_12:
case AKEYCODE_BUTTON_13:
case AKEYCODE_BUTTON_14:
case AKEYCODE_BUTTON_15:
case AKEYCODE_BUTTON_16:
button = keycode - AKEYCODE_BUTTON_1 + 20;
break;
default:
SDL_Log("The button you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list <sdl@libsdl.org> Android KeyCode %d", keycode);
return -1;
break;
}
/* This is here in case future generations, probably with six fingers per hand,
* happily add new cases up above and forget to update the max number of buttons.
*/
if(keycode < 96)
return keycode-19;
/* Some gamepad buttons (API 9):
* KEYCODE_BUTTON_A=96, KEYCODE_BUTTON_B, KEYCODE_BUTTON_C,
* KEYCODE_BUTTON_X, KEYCODE_BUTTON_Y, KEYCODE_BUTTON_Z,
* KEYCODE_BUTTON_L1, KEYCODE_BUTTON_L2,
* KEYCODE_BUTTON_R1, KEYCODE_BUTTON_R2,
* KEYCODE_BUTTON_THUMBL, KEYCODE_BUTTON_THUMBR,
* KEYCODE_BUTTON_START, KEYCODE_BUTTON_SELECT, KEYCODE_BUTTON_MODE
*/
else if(keycode < 188)
return keycode-91;
/* More gamepad buttons (API 12):
* KEYCODE_BUTTON_1=188 to KEYCODE_BUTTON_16
*/
else
return keycode-168;
SDL_assert(button < ANDROID_MAX_NBUTTONS);
return button;
}
/* Function to scan the system for joysticks.
@ -162,8 +230,8 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
joystick->nbuttons = 0;
joystick->naxes = 3;
} else {
/* TODO: Get the real number of buttons in the device */
joystick->nbuttons = 36;
/* FIXME: Get the real number of buttons in the device? */
joystick->nbuttons = ANDROID_MAX_NBUTTONS;
joystick->naxes = Android_JNI_GetJoystickAxes(device_index);
}